Towards Optimal Algorithms for Multi-Player Bandits without Collision Sensing Information
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Abstract (arXiv)
We propose a novel algorithm for multi-player multi-armed bandits without collision sensing information. Our algorithm circumvents two problems shared by all state-of-the-art algorithms: it does not need as an input a lower bound on the minimal expected reward of an arm, and its performance does not scale inversely proportionally to the minimal expected reward. We prove a theoretical regret upper bound to justify these claims. We complement our theoretical results with numerical experiments, showing that the proposed algorithm outperforms state-of-the-art in practice as well.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 6 of its 16 references that are in the map. First posted on arXiv 24 Mar 2021.
Builds on
6 of 16 references.
References · 6
- 2018SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Banditscited by 47
- 2019A Practical Algorithm for Multiplayer Bandits when Arm Means Vary Among Playerscited by 25
- 2020Decentralized Multi-player Multi-armed Bandits with No Collision Informationcited by 25
- 2018Multiplayer bandits without observing collision informationcited by 20
- 2020Cooperative and Stochastic Multi-Player Multi-Armed Bandit: Optimal Regret With Neither Communication Nor Collisionscited by 13
- 2019Decentralized Heterogeneous Multi-Player Multi-Armed Bandits with Non-Zero Rewards on Collisionscited by 10
Built on by
Citing papers per year: 2021: 1; 2022: 3; 2023: 4; 2024: 1; 2025: 2.
11 papers.
- 2022A survey on multi-player banditscited by 19
- 2021An Instance-Dependent Analysis for the Cooperative Multi-Player Multi-Armed Banditcited by 6
- 2023Competing for Shareable Arms in Multi-Player Multi-Armed Banditscited by 6
- 2022The Pareto Frontier of Instance-Dependent Guarantees in Multi-Player Multi-Armed Bandits with no Communicationcited by 2
- 2022Multi-Player Bandits Robust to Adversarial Collisionscited by 1
- 2023Finite-Time Frequentist Regret Bounds of Multi-Agent Thompson Sampling on Sparse Hypergraphscited by 1
- 2025Meet Me at the Arm: The Cooperative Multi-Armed Bandits Problem with Shareable Armscited by 1
- 2023Constant or logarithmic regret in asynchronous multiplayer banditscited by 0
- 2023Allocating Divisible Resources on Arms with Unknown and Random Rewardscited by 0
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creatorscited by 0
- 2025Decentralized Asynchronous Multi-player Banditscited by 0
- 2025Decentralized Asynchronous Multi-player Bandits30 Sep 2025
- 2025Meet Me at the Arm: The Cooperative Multi-Armed Bandits Problem with Shareable Arms11 Jun 2025
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators22 Mar 2024
- 2023Finite-Time Frequentist Regret Bounds of Multi-Agent Thompson Sampling on Sparse Hypergraphs24 Dec 2023
- 2023Allocating Divisible Resources on Arms with Unknown and Random Rewards28 Jun 2023
- 2023Constant or logarithmic regret in asynchronous multiplayer bandits31 May 2023
- 2023Competing for Shareable Arms in Multi-Player Multi-Armed Bandits30 May 2023
- 2022A survey on multi-player bandits29 Nov 2022
- 2022Multi-Player Bandits Robust to Adversarial Collisions15 Nov 2022
- 2022The Pareto Frontier of Instance-Dependent Guarantees in Multi-Player Multi-Armed Bandits with no Communication19 Feb 2022
- 2021An Instance-Dependent Analysis for the Cooperative Multi-Player Multi-Armed Bandit8 Nov 2021