mlsanityData to 14 Oct 2026

Towards Optimal Algorithms for Multi-Player Bandits without Collision Sensing Information

arXiv 2103.13059 ↗First posted 24 Mar 2021stat.ML cs.LGcited by 11

Not on the map. Why?

Abstract (arXiv)

We propose a novel algorithm for multi-player multi-armed bandits without collision sensing information. Our algorithm circumvents two problems shared by all state-of-the-art algorithms: it does not need as an input a lower bound on the minimal expected reward of an arm, and its performance does not scale inversely proportionally to the minimal expected reward. We prove a theoretical regret upper bound to justify these claims. We complement our theoretical results with numerical experiments, showing that the proposed algorithm outperforms state-of-the-art in practice as well.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 6 of its 16 references that are in the map. First posted on arXiv 24 Mar 2021.

Builds on

6 of 16 references.

References · 6

  1. 2018SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Banditscited by 47
  2. 2019A Practical Algorithm for Multiplayer Bandits when Arm Means Vary Among Playerscited by 25
  3. 2020Decentralized Multi-player Multi-armed Bandits with No Collision Informationcited by 25
  4. 2018Multiplayer bandits without observing collision informationcited by 20
  5. 2020Cooperative and Stochastic Multi-Player Multi-Armed Bandit: Optimal Regret With Neither Communication Nor Collisionscited by 13
  6. 2019Decentralized Heterogeneous Multi-Player Multi-Armed Bandits with Non-Zero Rewards on Collisionscited by 10

Built on by

Cited by year

Citing papers per year: 2021: 1; 2022: 3; 2023: 4; 2024: 1; 2025: 2.

11 papers.