Selfish Robustness and Equilibria in Multi-Player Bandits
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Abstract (arXiv)
Motivated by cognitive radios, stochastic multi-player multi-armed bandits gained a lot of interest recently. In this class of problems, several players simultaneously pull arms and encounter a collision - with 0 reward - if some of them pull the same arm at the same time. While the cooperative case where players maximize the collective reward (obediently following some fixed protocol) has been mostly considered, robustness to malicious players is a crucial and challenging concern. Existing approaches consider only the case of adversarial jammers whose objective is to blindly minimize the collective reward. We shall consider instead the more natural class of selfish players whose incentives are to maximize their individual rewards, potentially at the expense of the social welfare. We provide the first algorithm robust to selfish players (a.k.a. Nash equilibrium) with a logarithmic regret, when the arm performance is observed. When collisions are also observed, Grim Trigger type of strategies enable some implicit communication-based algorithms and we construct robust algorithms in two different settings: the homogeneous (with a regret comparable to the centralized optimal one) and heterogeneous cases (for an adapted and relevant notion of regret). We also provide impossibility results when only the reward is observed or when arm means vary arbitrarily among players.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Feb 2020.
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Citing papers per year: 2021: 4; 2022: 3; 2023: 4; 2024: 1; 2025: 1.
13 papers.
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- 2021Beyond log2(T) Regret for Decentralized Bandits in Matching Marketscited by 29
- 2021Regret, stability & fairness in matching markets with bandit learnerscited by 19
- 2021Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalizationcited by 18
- 2022A survey on multi-player banditscited by 18
- 2022Multi-Player Multi-Armed Bandits with Finite Shareable Resources Arms: Learning Algorithms & Applicationscited by 10
- 2021Decentralized Learning in Online Queuing Systemscited by 7
- 2023Competing for Shareable Arms in Multi-Player Multi-Armed Banditscited by 6
- 2022Multi-Player Bandits Robust to Adversarial Collisionscited by 1
- 2023Finite-Time Frequentist Regret Bounds of Multi-Agent Thompson Sampling on Sparse Hypergraphscited by 1
- 2023Constant or logarithmic regret in asynchronous multiplayer banditscited by 0
- 2023Adversarial Attacks on Cooperative Multi-agent Banditscited by 0
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creatorscited by 0
1 more
- 2025Competitive Multi-armed Bandit Games for Resource Sharing26 Mar 2025
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators22 Mar 2024
- 2023Finite-Time Frequentist Regret Bounds of Multi-Agent Thompson Sampling on Sparse Hypergraphs24 Dec 2023
- 2023Adversarial Attacks on Cooperative Multi-agent Bandits3 Nov 2023
- 2023Constant or logarithmic regret in asynchronous multiplayer bandits31 May 2023
- 2023Competing for Shareable Arms in Multi-Player Multi-Armed Bandits30 May 2023
- 2022A survey on multi-player bandits29 Nov 2022
- 2022Multi-Player Bandits Robust to Adversarial Collisions15 Nov 2022
- 2022Multi-Player Multi-Armed Bandits with Finite Shareable Resources Arms: Learning Algorithms & Applications28 Apr 2022
- 2021Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalization27 Oct 2021
- 2021Decentralized Learning in Online Queuing Systems8 Jun 2021
- 2021Beyond log2(T) Regret for Decentralized Bandits in Matching Markets12 Mar 2021
1 more
- 2021Beyond log2(T) Regret for Decentralized Bandits in Matching Marketscited by 29
- 2021Regret, stability & fairness in matching markets with bandit learnerscited by 19
- 2021Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalizationcited by 18
- 2022A survey on multi-player banditscited by 18
- 2022Multi-Player Multi-Armed Bandits with Finite Shareable Resources Arms: Learning Algorithms & Applicationscited by 10
- 2021Decentralized Learning in Online Queuing Systemscited by 7
- 2023Competing for Shareable Arms in Multi-Player Multi-Armed Banditscited by 6
- 2022Multi-Player Bandits Robust to Adversarial Collisionscited by 1
- 2023Finite-Time Frequentist Regret Bounds of Multi-Agent Thompson Sampling on Sparse Hypergraphscited by 1
- 2023Constant or logarithmic regret in asynchronous multiplayer banditscited by 0
- 2023Adversarial Attacks on Cooperative Multi-agent Banditscited by 0
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creatorscited by 0
12 most cited of 13 All 13 (JSON)
- 2025Competitive Multi-armed Bandit Games for Resource Sharing26 Mar 2025
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators22 Mar 2024
- 2023Finite-Time Frequentist Regret Bounds of Multi-Agent Thompson Sampling on Sparse Hypergraphs24 Dec 2023
- 2023Adversarial Attacks on Cooperative Multi-agent Bandits3 Nov 2023
- 2023Constant or logarithmic regret in asynchronous multiplayer bandits31 May 2023
- 2023Competing for Shareable Arms in Multi-Player Multi-Armed Bandits30 May 2023
- 2022A survey on multi-player bandits29 Nov 2022
- 2022Multi-Player Bandits Robust to Adversarial Collisions15 Nov 2022
- 2022Multi-Player Multi-Armed Bandits with Finite Shareable Resources Arms: Learning Algorithms & Applications28 Apr 2022
- 2021Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalization27 Oct 2021
- 2021Decentralized Learning in Online Queuing Systems8 Jun 2021
- 2021Beyond log2(T) Regret for Decentralized Bandits in Matching Markets12 Mar 2021
12 newest of 13 All 13 (JSON)