Distributed learning in congested environments with partial information
Not on the map. Why?
Abstract (arXiv)
How can non-communicating agents learn to share congested resources efficiently? This is a challenging task when the agents can access the same resource simultaneously (in contrast to multi-agent multi-armed bandit problems) and the resource valuations differ among agents. We present a fully distributed algorithm for learning to share in congested environments and prove that the agents' regret with respect to the optimal allocation is poly-logarithmic in the time horizon. Performance in the non-asymptotic regime is illustrated in numerical simulations. The distributed algorithm has applications in cloud computing and spectrum sharing. Keywords: Distributed learning, congestion games, poly-logarithmic regret.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Mar 2021.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2022: 1; 2023: 2; 2024: 1.
4 papers.
- 2022A survey on multi-player banditscited by 18
- 2023Competing for Shareable Arms in Multi-Player Multi-Armed Banditscited by 6
- 2023Constant or logarithmic regret in asynchronous multiplayer banditscited by 0
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creatorscited by 0
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators22 Mar 2024
- 2023Constant or logarithmic regret in asynchronous multiplayer bandits31 May 2023
- 2023Competing for Shareable Arms in Multi-Player Multi-Armed Bandits30 May 2023
- 2022A survey on multi-player bandits29 Nov 2022