mlsanityData to 7 Oct 2026

How Bad is Top-K Recommendation under Competing Content Creators?

arXiv 2302.01971 ↗First posted 3 Feb 2023cs.GT cs.CY cs.IRcited by 27

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Abstract (arXiv)

Content creators compete for exposure on recommendation platforms, and such strategic behavior leads to a dynamic shift over the content distribution. However, how the creators' competition impacts user welfare and how the relevance-driven recommendation influences the dynamics in the long run are still largely unknown. This work provides theoretical insights into these research questions. We model the creators' competition under the assumptions that: 1) the platform employs an innocuous top-K recommendation policy; 2) user decisions follow the Random Utility model; 3) content creators compete for user engagement and, without knowing their utility function in hindsight, apply arbitrary no-regret learning algorithms to update their strategies. We study the user welfare guarantee through the lens of Price of Anarchy and show that the fraction of user welfare loss due to creator competition is always upper bounded by a small constant depending on K and randomness in user decisions; we also prove the tightness of this bound. Our result discloses an intrinsic merit of the myopic approach to the recommendation, i.e., relevance-driven matching performs reasonably well in the long run, as long as users' decisions involve randomness and the platform provides reasonably many alternatives to its users.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). Builds on 10 of its 48 references that are in the map. First posted on arXiv 3 Feb 2023.

Builds on

10 of 48 references.

References · 10

  1. 2017Neural Collaborative Filteringcited by 1,108
  2. 2022Modeling Content Creator Incentives on Algorithm-Curated Platformscited by 35
  3. 2018A Game-Theoretic Approach to Recommendation Systems with Strategic Content Providerscited by 33
  4. 2022Supply-Side Equilibria in Recommender Systemscited by 33
  5. 2018What game are we playing? End-to-end learning in normal and extensive form gamescited by 22
  6. 2016The Price of Anarchy in Auctionscited by 11
  7. 2018From Recommendation Systems to Facility Location Gamescited by 9
  8. 2017Lost Relatives of the Gumbel Trickcited by 6
  9. 2016Hotelling-Downs Model with Limited Attractioncited by 4
  10. 2017Shapley Facility Location Gamescited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 5; 2024: 7; 2025: 8; 2026: 7.

27 papers.

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  1. 2024Clickbait vs. Quality: How Engagement-Based Optimization Shapes the Content Landscape in Online Platformscited by 13
  2. 2024Accounting for AI and Users Shaping One Another: The Role of Mathematical Modelscited by 11
  3. 2023Online Learning in a Creator Economycited by 8
  4. 2023Competing for Shareable Arms in Multi-Player Multi-Armed Banditscited by 6
  5. 2023Incentivizing High-Quality Content in Online Recommender Systemscited by 6
  6. 2025A Market for Accuracy: Classification under Competitioncited by 6
  7. 2023When Are Two Lists Better than One?: Benefits and Harms in Joint Decision-makingcited by 4
  8. 2024Strategic Linear Contextual Banditscited by 4
  9. 2024How to Strategize Human Content Creation in the Era of GenAI?cited by 4
  10. 2024Contractual Reinforcement Learning: Pulling Arms with Invisible Handscited by 4
  11. 2025Policy Design for Two-sided Platforms with Participation Dynamicscited by 2
  12. 2025Welfare as a Guiding Principle for Machine Learning -- From Compass, to Lens, to Roadmapcited by 2
15 more
  1. 2026Multi-Round Human-AI Collaboration with User-Specified Requirementscited by 2
  2. 2026Creator Incentives in Recommender Systems: A Cooperative Game-Theoretic Approach for Stable and Fair Collaboration in Multi-Agent Banditscited by 2
  3. 2023Follow-ups Also Matter: Improving Contextual Bandits via Post-serving Contextscited by 1
  4. 2024User-Creator Feature Polarization in Recommender Systems with Dual Influencecited by 1
  5. 2025Flattening Supply Chains: When do Technology Improvements lead to Disintermediation?cited by 1
  6. 2025Decoupled Recommender Systems: Exploring Alternative Recommender Ecosystem Designscited by 1
  7. 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creatorscited by 0
  8. 2025Data Sharing with a Generative AI Competitorcited by 0
  9. 2025Entry Barriers in Content Marketscited by 0
  10. 2025Fraud-Proof Revenue Division on Subscription Platformscited by 0
  11. 2026Socially-Aware Recommender Systems Mitigate Opinion Clusterizationcited by 0
  12. 2026Market Games for Generative Models: Equilibria, Welfare, and Strategic Entrycited by 0
  13. 2026Market Design for AI: Beyond the Copyright Binarycited by 0
  14. 2026The User Asks, Platforms Compete: How Agentic Recommendation Markets Take Shapecited by 0
  15. 2026CAVEAT: Towards Robust Computer-Use Agents in Incentive-Misaligned Environmentscited by 0