mlsanityData to 7 Oct 2026

Finite-Time Last-Iterate Convergence for Multi-Agent Learning in Games

arXiv 2002.09806 ↗First posted 23 Feb 2020math.OC cs.GT stat.MLcited by 26

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Abstract (arXiv)

In this paper, we consider multi-agent learning via online gradient descent in a class of games called λ-cocoercive games, a fairly broad class of games that admits many Nash equilibria and that properly includes unconstrained strongly monotone games. We characterize the finite-time last-iterate convergence rate for joint OGD learning on λ-cocoercive games; further, building on this result, we develop a fully adaptive OGD learning algorithm that does not require any knowledge of problem parameter (e.g. cocoercive constant λ) and show, via a novel double-stopping time technique, that this adaptive algorithm achieves same finite-time last-iterate convergence rate as non-adaptive counterpart. Subsequently, we extend OGD learning to the noisy gradient feedback case and establish last-iterate convergence results -- first qualitative almost sure convergence, then quantitative finite-time convergence rates -- all under non-decreasing step-sizes. To our knowledge, we provide the first set of results that fill in several gaps of the existing multi-agent online learning literature, where three aspects -- finite-time convergence rates, non-decreasing step-sizes, and fully adaptive algorithms have been unexplored before.

Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Feb 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 4; 2022: 5; 2023: 5; 2024: 5; 2025: 4; 2026: 3.

26 papers.

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  1. 2021Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibriumcited by 51
  2. 2021Stochastic Gradient Descent-Ascent and Consensus Optimization for Smooth Games: Convergence Analysis under Expected Co-coercivitycited by 43
  3. 2022Stochastic Gradient Descent-Ascent: Unified Theory and New Efficient Methodscited by 37
  4. 2022Tight Last-Iterate Convergence of the Extragradient and the Optimistic Gradient Descent-Ascent Algorithm for Constrained Monotone Variational Inequalitiescited by 18
  5. 2022No-Regret Learning in Games with Noisy Feedback: Faster Rates and Adaptivity via Learning Rate Separationcited by 17
  6. 2021Doubly Optimal No-Regret Online Learning in Strongly Monotone Games with Bandit Feedbackcited by 14
  7. 2023Single-Call Stochastic Extragradient Methods for Structured Non-monotone Variational Inequalities: Improved Analysis under Weaker Conditionscited by 14
  8. 2023Doubly Optimal No-Regret Learning in Monotone Gamescited by 12
  9. 2022Communication-Efficient Distributionally Robust Decentralized Learningcited by 10
  10. 2023Adaptively Perturbed Mirror Descent for Learning in Gamescited by 9
  11. 2021A Game-Theoretic Approach to Multi-Agent Trust Region Optimizationcited by 7
  12. 2023Stochastic Methods in Variational Inequalities: Ergodicity, Bias and Refinementscited by 6
14 more
  1. 2023Adaptive, Doubly Optimal No-Regret Learning in Strongly Monotone and Exp-Concave Games with Gradient Feedbackcited by 6
  2. 2022Risk-Averse No-Regret Learning in Online Convex Gamescited by 5
  3. 2024Stochastic Extragradient with Random Reshuffling: Improved Convergence for Variational Inequalitiescited by 5
  4. 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Gamescited by 5
  5. 2025Multiplayer Federated Learning: Reaching Equilibrium with Less Communicationcited by 5
  6. 2024Corrupted Learning Dynamics in Gamescited by 4
  7. 2024No-regret learning in harmonic games: Extrapolation in the face of conflicting interestscited by 4
  8. 2024Is Thompson Sampling Susceptible to Algorithmic Collusion?cited by 1
  9. 2025Layer-wise Quantization for Quantized Optimistic Dual Averagingcited by 1
  10. 2025Pure Exploration via Frank-Wolfe Self-Playcited by 1
  11. 2025Computing Pure-Strategy Nash Equilibria in a Two-Party Policy Competition: Existence and Algorithmic Approachescited by 0
  12. 2026Shuffling the Data, Stretching the Step-size: Sharper Bias in constant step-size SGDcited by 0
  13. 2026Last-Iterate Guarantees for Learning in Co-coercive Gamescited by 0
  14. 2026Parametric Open Source Gamescited by 0