Improved Rates for Derivative Free Gradient Play in Strongly Monotone Games
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Abstract (arXiv)
The influential work of Bravo et al. 2018 shows that derivative free play in strongly monotone games has complexity O(d2/varepsilon3), where varepsilon is the target accuracy on the expected squared distance to the solution. This note shows that the efficiency estimate is actually O(d2/varepsilon2), which reduces to the known efficiency guarantee for the method in unconstrained optimization. The argument we present simple interprets the method as stochastic gradient play on a slightly perturbed strongly monotone game.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Nov 2021.
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Citing papers per year: 2022: 2; 2023: 2; 2024: 0; 2025: 0; 2026: 2.
6 papers.
- 2022Multiplayer Performative Prediction: Learning in Decision-Dependent Gamescited by 42
- 2023Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedbackcited by 28
- 2022Learning in Congestion Games with Bandit Feedbackcited by 10
- 2023Adaptively Perturbed Mirror Descent for Learning in Gamescited by 9
- 2026The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedbackcited by 3
- 2026Zeroth-Order Stackelberg Control in Combinatorial Congestion Gamescited by 0
- 2026The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback17 Apr 2026
- 2026Zeroth-Order Stackelberg Control in Combinatorial Congestion Games26 Feb 2026
- 2023Adaptively Perturbed Mirror Descent for Learning in Games26 May 2023
- 2023Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback5 Mar 2023
- 2022Learning in Congestion Games with Bandit Feedback4 Jun 2022
- 2022Multiplayer Performative Prediction: Learning in Decision-Dependent Games10 Jan 2022