Towards Energy-Efficiency by Navigating the Trilemma of Energy, Latency, and Accuracy
Not on the map. Why?
Abstract (arXiv)
Extended Reality (XR) enables immersive experiences through untethered headsets but suffers from stringent battery and resource constraints. Energy-efficient design is crucial to ensure both longevity and high performance in XR devices. However, latency and accuracy are often prioritized over energy, leading to a gap in achieving energy efficiency. This paper examines scene reconstruction, a key building block for immersive XR experiences, and demonstrates how energy efficiency can be achieved by navigating the trilemma of energy, latency, and accuracy. We explore three classes of energy-oriented optimizations, covering the algorithm, execution, and data, that reveal a broad design space through configurable parameters. Our resulting 72 designs expose a wide range of latency and energy trade-offs, with a smaller range of accuracy loss. We identify a Pareto-optimal curve and show that the designs on the curve are achievable only through synergistic co-optimization of all three optimization classes and by considering the latency and accuracy needs of downstream scene reconstruction consumers. Our analysis covering various use cases and measurements on an embedded class system shows that, relative to the baseline, our designs offer energy benefits of up to 60X with potential latency range of 4X slowdown to 2X speedup. Detailed exploration of a use case across representative data sequences from ScanNet showed about 25X energy savings with 1.5X latency reduction and negligible reconstruction quality loss.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 33 of its 72 references that are in the map. First posted on arXiv 6 Sep 2024.
Builds on
33 of 72 references.
References · 33
- 2020End-to-End Object Detection with Transformerscited by 7,384
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
- 2021Masked-attention Mask Transformer for Universal Image Segmentationcited by 2,338
- 2015Deep Compression: Compressing Deep Neural Networks with Pruning, Trained Quantization and Huffman Codingcited by 2,291
- 2020YOLOv4: Optimal Speed and Accuracy of Object Detectioncited by 1,624
- 2019KPConv: Flexible and Deformable Convolution for Point Cloudscited by 1,202
- 2020Center-based 3D Object Detection and Trackingcited by 1,143
- 2018TSM: Temporal Shift Module for Efficient Video Understandingcited by 852
- 2018Panoptic Segmentationcited by 796
- 20173D Semantic Segmentation with Submanifold Sparse Convolutional Networkscited by 746
21 more
- 2018Open3D: A Modern Library for 3D Data Processingcited by 717
- 2019ScanRefer: 3D Object Localization in RGB-D Scans using Natural Languagecited by 446
- 2018AMC: AutoML for Model Compression and Acceleration on Mobile Devicescited by 375
- 2016EIE: Efficient Inference Engine on Compressed Deep Neural Networkcited by 291
- 2020Deep Continuous Fusion for Multi-Sensor 3D Object Detectioncited by 263
- 2021Embracing Single Stride 3D Object Detector with Sparse Transformercited by 193
- 2018Zero-Shot Object Detectioncited by 189
- 2022On-Device Training Under 256KB Memorycited by 158
- 2022Neural 3D Scene Reconstruction with the Manhattan-world Assumptioncited by 123
- 2018Recurrent Slice Networks for 3D Segmentation of Point Cloudscited by 82
- 2022PROB: Probabilistic Objectness for Open World Object Detectioncited by 57
- 2023Instant-3D: Instant Neural Radiance Field Training Towards On-Device AR/VR 3D Reconstructioncited by 49
- 2017Learning Compact Geometric Featurescited by 45
- 2017InfiniTAM v3: A Framework for Large-Scale 3D Reconstruction with Loop Closurecited by 25
- 2023PockEngine: Sparse and Efficient Fine-tuning in a Pocketcited by 22
- 2020Mesorasi: Architecture Support for Point Cloud Analytics via Delayed-Aggregationcited by 11
- 2023Hardware Acceleration of Neural Graphicscited by 10
- 2023Gen-NeRF: Efficient and Generalizable Neural Radiance Fields via Algorithm-Hardware Co-Designcited by 7
- 2019Tigris: Architecture and Algorithms for 3D Perception in Point Cloudscited by 5
- 2020Eudoxus: Characterizing and Accelerating Localization in Autonomous Machinescited by 5
- 2023UGC: Unified GAN Compression for Efficient Image-to-Image Translationcited by 3
Built on by
Citing papers per year: 2025: 1; 2026: 1.
2 papers.