ConRF: Zero-shot Stylization of 3D Scenes with Conditioned Radiation Fields
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Abstract (arXiv)
Most of the existing works on arbitrary 3D NeRF style transfer required retraining on each single style condition. This work aims to achieve zero-shot controlled stylization in 3D scenes utilizing text or visual input as conditioning factors. We introduce ConRF, a novel method of zero-shot stylization. Specifically, due to the ambiguity of CLIP features, we employ a conversion process that maps the CLIP feature space to the style space of a pre-trained VGG network and then refine the CLIP multi-modal knowledge into a style transfer neural radiation field. Additionally, we use a 3D volumetric representation to perform local style transfer. By combining these operations, ConRF offers the capability to utilize either text or images as references, resulting in the generation of sequences with novel views enhanced by global or local stylization. Our experiment demonstrates that ConRF outperforms other existing methods for 3D scene and single-text stylization in terms of visual quality.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 46 of its 64 references that are in the map. First posted on arXiv 2 Feb 2024.
Builds on
46 of 64 references.
References · 46
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34 more
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- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
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- 2021CLIPstyler: Image Style Transfer with a Single Text Conditioncited by 203
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Built on by
Citing papers per year: 2024: 2; 2025: 2; 2026: 1.
5 papers.
- 2024Dreamer XL: Towards High-Resolution Text-to-3D Generation via Trajectory Score Matchingcited by 9
- 2025Multi-StyleGS: Stylizing Gaussian Splatting with Multiple Stylescited by 4
- 2025ClimateGS: Real-Time Climate Simulation with 3D Gaussian Style Transfercited by 2
- 2024G3DST: Generalizing 3D Style Transfer with Neural Radiance Fields across Scenes and Stylescited by 1
- 2026M2StyleGS: Multi-Modality 3D Style Transfer with Gaussian Splattingcited by 0
- 2026M2StyleGS: Multi-Modality 3D Style Transfer with Gaussian Splatting4 Apr 2026
- 2025Multi-StyleGS: Stylizing Gaussian Splatting with Multiple Styles7 Jun 2025
- 2025ClimateGS: Real-Time Climate Simulation with 3D Gaussian Style Transfer19 Mar 2025
- 2024G3DST: Generalizing 3D Style Transfer with Neural Radiance Fields across Scenes and Styles24 Aug 2024
- 2024Dreamer XL: Towards High-Resolution Text-to-3D Generation via Trajectory Score Matching18 May 2024