Gen-NeRF: Efficient and Generalizable Neural Radiance Fields via Algorithm-Hardware Co-Design
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Abstract (arXiv)
Novel view synthesis is an essential functionality for enabling immersive experiences in various Augmented- and Virtual-Reality (AR/VR) applications, for which generalizable Neural Radiance Fields (NeRFs) have gained increasing popularity thanks to their cross-scene generalization capability. Despite their promise, the real-device deployment of generalizable NeRFs is bottlenecked by their prohibitive complexity due to the required massive memory accesses to acquire scene features, causing their ray marching process to be memory-bounded. To this end, we propose Gen-NeRF, an algorithm-hardware co-design framework dedicated to generalizable NeRF acceleration, which for the first time enables real-time generalizable NeRFs. On the algorithm side, Gen-NeRF integrates a coarse-then-focus sampling strategy, leveraging the fact that different regions of a 3D scene contribute differently to the rendered pixel, to enable sparse yet effective sampling. On the hardware side, Gen-NeRF highlights an accelerator micro-architecture to maximize the data reuse opportunities among different rays by making use of their epipolar geometric relationship. Furthermore, our Gen-NeRF accelerator features a customized dataflow to enhance data locality during point-to-hardware mapping and an optimized scene feature storage strategy to minimize memory bank conflicts. Extensive experiments validate the effectiveness of our proposed Gen-NeRF framework in enabling real-time and generalizable novel view synthesis.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 29 of its 49 references that are in the map. First posted on arXiv 24 Apr 2023.
Builds on
29 of 49 references.
References · 29
- 2017Attention Is All You Needcited by 60,361
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2021MLP-Mixer: An all-MLP Architecture for Visioncited by 1,446
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
- 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 689
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
17 more
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
- 2020Local Implicit Grid Representations for 3D Scenescited by 373
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
- 2020Free View Synthesiscited by 231
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 196
- 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
- 2022SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Imagecited by 165
- 2022Is Attention All That NeRF Needs?cited by 113
- 2022RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Renderingcited by 36
- 2022ICARUS: A Specialized Architecture for Neural Radiance Fields Renderingcited by 3
Built on by
Citing papers per year: 2023: 2; 2024: 2; 2025: 3.
7 papers.
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 36
- 2023Targeted Adversarial Attacks on Generalizable Neural Radiance Fieldscited by 10
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Accelerationcited by 5
- 2024Neural Rendering and Its Hardware Acceleration: A Reviewcited by 4
- 2024Towards Energy-Efficiency by Navigating the Trilemma of Energy, Latency, and Accuracycited by 2
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Rendererscited by 2
- 2025Generative Augmented Reality: Paradigms, Technologies, and Future Applicationscited by 1
- 2025Generative Augmented Reality: Paradigms, Technologies, and Future Applications20 Nov 2025
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Acceleration17 Nov 2025
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers31 Mar 2025
- 2024Towards Energy-Efficiency by Navigating the Trilemma of Energy, Latency, and Accuracy6 Sep 2024
- 2024Neural Rendering and Its Hardware Acceleration: A Review6 Jan 2024
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines1 Dec 2023
- 2023Targeted Adversarial Attacks on Generalizable Neural Radiance Fields5 Oct 2023