mlsanityData to 7 Oct 2026

Understanding and Improving Hyperbolic Deep Reinforcement Learning

arXiv 2512.14202 ↗First posted 16 Dec 2025cs.LG cs.AIcited by 1

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Abstract (arXiv)

The exponential volume growth of hyperbolic geometry can embed the hierarchical relationships between states in reinforcement learning (RL) with far less distortion than Euclidean space. However, hyperbolic deep RL faces severe optimization challenges, and formal analysis of why optimization fails is lacking. We identify key factors that determine the success and failure of training hyperbolic deep RL agents. By analyzing the gradients of core operations in the Poincar'e Ball and Hyperboloid models of hyperbolic geometry, we show that large-norm embeddings destabilize gradient-based training, leading to trust-region violations in proximal policy optimization (PPO). Based on these insights, we introduce Hyper++, a new hyperbolic deep RL agent that consists of three components: (1) feature regularization guaranteeing bounded norms while avoiding the curse of dimensionality from clipping; (2) a categorical value loss for stable critic training; and (3) a more optimization-friendly formulation of hyperbolic network layers. On ProcGen, we show that Hyper++ guarantees stable learning, outperforms prior hyperbolic agents, and reduces wall-clock time by approximately 30%. On Atari-5 with Double DQN, Hyper++ strongly outperforms Euclidean and hyperbolic baselines. We release our code at https://github.com/Probabilistic-and-Interactive-ML/hyper-rl.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 41 of its 55 references that are in the map. First posted on arXiv 16 Dec 2025.

Builds on

41 of 55 references.

References · 41

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29 more
  1. 2017Deep Reinforcement Learning that Matterscited by 727
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