Target-Aligned Reinforcement Learning
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Abstract (arXiv)
Many value-based deep reinforcement learning algorithms rely on target networks - lagged copies of the online network - to stabilize training. While effective, this mechanism introduces a fundamental stability-recency tradeoff: slower target updates improve stability but reduce the recency of learning signals, hindering convergence speed. We propose Target-Aligned Reinforcement Learning (TARL), a simple drop-in refinement for existing algorithms that emphasizes transitions for which the target and online network estimates are highly aligned. By focusing updates on well-aligned targets, TARL mitigates the adverse effects of stale target estimates while retaining the stabilizing benefits of target networks. We empirically demonstrate consistent improvements within discrete and continuous control algorithms across various benchmark environments without any hyperparameter tuning, including a 38.18% peak score gain on Atari-10, while incurring less than a 4% increase in wall-clock time.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 16 of its 28 references that are in the map. First posted on arXiv 31 Mar 2026.
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16 of 28 references.
References · 16
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
- 2015Continuous control with deep reinforcement learningcited by 3,279
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
- 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,528
- 2015Prioritized Experience Replaycited by 1,070
- 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
- 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
- 2023Bigger, Better, Faster: Human-level Atari with human-level efficiencycited by 145
- 2021Breaking the Deadly Triad with a Target Networkcited by 47
- 2022Atari-5: Distilling the Arcade Learning Environment down to Five Gamescited by 44
- 2020t-Soft Update of Target Network for Deep Reinforcement Learningcited by 16
4 more
- 2021Bridging the Gap Between Target Networks and Functional Regularizationcited by 7
- 2025Bridging the Performance Gap Between Target-Free and Target-Based Reinforcement Learningcited by 4
- 2025β-DQN: Improving Deep Q-Learning By Evolving the Behaviorcited by 3
- 2025Reliability-Adjusted Prioritized Experience Replaycited by 3
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