mlsanityData to 7 Oct 2026

HackAtari: Atari Learning Environments for Robust and Continual Reinforcement Learning

arXiv 2406.03997 ↗First posted 6 Jun 2024cs.AI cs.LGcited by 11

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Abstract (arXiv)

Artificial agents' adaptability to novelty and alignment with intended behavior is crucial for their effective deployment. Reinforcement learning (RL) leverages novelty as a means of exploration, yet agents often struggle to handle novel situations, hindering generalization. To address these issues, we propose HackAtari, a framework introducing controlled novelty to the most common RL benchmark, the Atari Learning Environment. HackAtari allows us to create novel game scenarios (including simplification for curriculum learning), to swap the game elements' colors, as well as to introduce different reward signals for the agent. We demonstrate that current agents trained on the original environments include robustness failures, and evaluate HackAtari's efficacy in enhancing RL agents' robustness and aligning behavior through experiments using C51 and PPO. Overall, HackAtari can be used to improve the robustness of current and future RL algorithms, allowing Neuro-Symbolic RL, curriculum RL, causal RL, as well as LLM-driven RL. Our work underscores the significance of developing interpretable in RL agents.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 51 of its 82 references that are in the map. First posted on arXiv 6 Jun 2024.

Builds on

51 of 82 references.

References · 51

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38 more
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Citing papers per year: 2024: 4; 2025: 5; 2026: 2.

11 papers.

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  1. 2020Mastering Atari with Discrete World Models
  2. 2019Go-Explore: a New Approach for Hard-Exploration Problems
  3. 2025TextAtari: 100K Frames Game Playing with Language Agents
  4. 2025Learning To Explore With Predictive World Model Via Self-Supervised Learning
  5. 2025Robust Agents in Open-Ended Worlds
  6. 2024Enhancing Reinforcement Learning Through Guided Search
  7. 2021Offline Reinforcement Learning as Anti-Exploration
  8. 2018Reward learning from human preferences and demonstrations in Atari