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Best Agent Identification for General Game Playing

arXiv 2507.00451 ↗First posted 1 Jul 2025cs.LG cs.AI cs.DScited by 1

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Abstract (arXiv)

We present an efficient and generalised procedure to accurately identify the best (or near best) performing algorithm for each sub-task in a multi-problem domain. Our approach treats this as a set of best arm identification problems for multi-armed bandits, where each bandit corresponds to a specific task and each arm corresponds to a specific algorithm or agent. We propose an optimistic selection process based on a chosen confidence interval, that ranks each arm across all bandits in terms of their potential to influence our overall simple regret. We evaluate the performance of our approach on two of the most popular general game playing domains, the General Video Game AI (GVGAI) framework and the Ludii general game playing system, with the goal of selecting a high-performing agent for each game using a limited number of available trials. Compared to previous best arm identification algorithms for multi-armed bandits, our results demonstrate a substantial performance improvement in terms of average simple regret and average probability of error. This novel approach can be used to significantly improve the quality and accuracy of agent evaluation procedures for general game frameworks, as well as other multi-task domains with high algorithm runtimes.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 14 of its 57 references that are in the map. First posted on arXiv 1 Jul 2025.

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14 of 57 references.

References · 14

  1. 2022Atari-5: Distilling the Arcade Learning Environment down to Five Gamescited by 44
  2. 2019Ludii -- The Ludemic General Game Systemcited by 39
  3. 2018Deep Reinforcement Learning for General Video Game AIcited by 25
  4. 2019Best Arm Identification in Generalized Linear Banditscited by 18
  5. 2021General Board Game Conceptscited by 8
  6. 2021Best-Arm Identification in Correlated Multi-Armed Banditscited by 8
  7. 2021General Game Heuristic Prediction Based on Ludeme Descriptionscited by 7
  8. 2018A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarkingcited by 6
  9. 2023Budgeted Multi-Armed Bandits with Asymmetric Confidence Intervalscited by 6
  10. 2023Measuring Board Game Distancecited by 5
  11. 2019An Overview of the Ludii General Game Systemcited by 4
  12. 2024Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playingcited by 3
2 more
  1. 2019Ensemble Decision Systems for General Video Game Playingcited by 1
  2. 2024Anytime Sequential Halving in Monte-Carlo Tree Searchcited by 1

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