Reinforcement Learning From Imperfect Corrective Actions And Proxy Rewards
On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF
Abstract (arXiv)
In practice, reinforcement learning (RL) agents are often trained with a possibly imperfect proxy reward function, which may lead to a human-agent alignment issue (i.e., the learned policy either converges to non-optimal performance with low cumulative rewards, or achieves high cumulative rewards but in undesired manner). To tackle this issue, we consider a framework where a human labeler can provide additional feedback in the form of corrective actions, which expresses the labeler's action preferences although this feedback may possibly be imperfect as well. In this setting, to obtain a better-aligned policy guided by both learning signals, we propose a novel value-based deep RL algorithm called Iterative learning from Corrective actions and Proxy rewards (ICoPro), which cycles through three phases: (1) Solicit sparse corrective actions from a human labeler on the agent's demonstrated trajectories; (2) Incorporate these corrective actions into the Q-function using a margin loss to enforce adherence to labeler's preferences; (3) Train the agent with standard RL losses regularized with a margin loss to learn from proxy rewards and propagate the Q-values learned from human feedback. Moreover, another novel design in our approach is to integrate pseudo-labels from the target Q-network to reduce human labor and further stabilize training. We experimentally validate our proposition on a variety of tasks (Atari games and autonomous driving on highway). On the one hand, using proxy rewards with different levels of imperfection, our method can better align with human preferences and is more sample-efficient than baseline methods. On the other hand, facing corrective actions with different types of imperfection, our method can overcome the non-optimality of this feedback thanks to the guidance from proxy reward.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 34 of its 58 references that are in the map. First posted on arXiv 8 Oct 2024.
Builds on
34 of 58 references.
Closest ancestors · 6
Same direction, newest first
- 2024Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback4 Feb
- 2023AlignDiff: Aligning Diverse Human Preferences via Behavior-Customisable Diffusion Model3 Oct
- 2022Scaling Laws for Reward Model Overoptimization19 Oct
- 2021PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training9 Jun
- 2018Reward learning from human preferences and demonstrations in Atari15 Nov
- 2017Deep reinforcement learning from human preferences12 Jun
Other references · 28
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- 2022Training language models to follow instructions with human feedbackcited by 15,712
- 2017Proximal Policy Optimization Algorithmscited by 14,441
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- 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
- 2017Overcoming Exploration in Reinforcement Learning with Demonstrationscited by 322
- 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 267
- 2017Inverse Reward Designcited by 246
16 more
- 2018HG-DAgger: Interactive Imitation Learning with Human Expertscited by 245
- 2020Reward-rational (implicit) choice: A unifying formalism for reward learningcited by 119
- 2019When to use parametric models in reinforcement learning?cited by 118
- 2021B-Pref: Benchmarking Preference-Based Reinforcement Learningcited by 106
- 2017Trial without Error: Towards Safe Reinforcement Learning via Human Interventioncited by 102
- 2017Deeply AggreVaTeD: Differentiable Imitation Learning for Sequential Predictioncited by 93
- 2022Atari-5: Distilling the Arcade Learning Environment down to Five Gamescited by 44
- 2021Replacing Rewards with Examples: Example-Based Policy Search via Recursive Classificationcited by 38
- 2023Resetting the Optimizer in Deep RL: An Empirical Studycited by 26
- 2023RLIF: Interactive Imitation Learning as Reinforcement Learningcited by 24
- 2023TGRL: An Algorithm for Teacher Guided Reinforcement Learningcited by 16
- 2023Blending Imitation and Reinforcement Learning for Robust Policy Improvementcited by 16
- 2018Active Deep Q-learning with Demonstrationcited by 10
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- 2021Faster Deep Reinforcement Learning with Slower Online Networkcited by 7
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Citing papers per year: 2025: 2.
2 papers.
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- 2024Learning Reward and Policy Jointly from Demonstration and Preference Improves Alignment
- 2026Unifying Stable Optimization and Reference Regularization in RLHF
- 2026Rewards as Labels: Revisiting RLVR from a Classification Perspective
- 2026Explaining and Preventing Alignment Collapse in Iterative RLHF
- 2024Towards Reliable Alignment: Uncertainty-aware RLHF
- 2025Strategyproof Reinforcement Learning from Human Feedback
- 2024Solving the Inverse Alignment Problem for Efficient RLHF
- 2026When Errors Can Be Beneficial: A Categorization of Imperfect Rewards for Policy Gradient