Revisiting Adam for Streaming Reinforcement Learning
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
Learning from a sequence of interactions, as soon as observations are perceived and acted upon, without explicitly storing them, holds the promise of simpler, more efficient and adaptive algorithms. For over a decade, however, deep reinforcement learning walked the contrary path, augmenting agents with replay buffers or parallel sampling routines, in an effort to tame learning instability. Recently, this topic has been revisited by Elsayed et al. (2024), focusing on update computation through eligibility traces and modifications to the optimisation routine, resulting in the StreamQ algorithm. In this work we take a step back, investigating the efficacy of established updates, such as those implemented by DQN and C51 within this online setting. Not only do we find that they perform well, but through analysing how the optimisation algorithm generally, and Adam in particular, interacts with these updates, we contend that two properties are essential for robust performance: i) the derivative of the objective is to be bounded and ii) weight updates are variance-adjusted. Rigorous and exhaustive experimentation demonstrates that C51, which exhibits both characteristics, is competitive with StreamQ across a subset of 55 Atari games. Using these insights, we derive a variance-adjusted algorithm based on eligibility traces, termed Adaptive Q(λ), which approaches double the human baseline on the same subset, surpassing existing methods by all performance metrics.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 16 of its 32 references that are in the map. First posted on arXiv 7 May 2026.
Builds on
16 of 32 references.
Closest ancestors · 4
Same direction, newest first
- 2025XQC: Well-conditioned Optimization Accelerates Deep Reinforcement Learning29 Sep
- 2025Rethinking the Foundations for Continual Reinforcement Learning10 Apr
- 2024Streaming Deep Reinforcement Learning Finally Works18 Oct
- 2024Stop Regressing: Training Value Functions via Classification for Scalable Deep RL6 Mar
Other references · 12
- 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 807
- 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 786
- 2017A Distributional Perspective on Reinforcement Learningcited by 765
- 2017Distributional Reinforcement Learning with Quantile Regressioncited by 474
- 2020Revisiting Rainbow: Promoting more Insightful and Inclusive Deep Reinforcement Learning Researchcited by 78
- 2022Atari-5: Distilling the Arcade Learning Environment down to Five Gamescited by 44
- 2020Expected Eligibility Tracescited by 27
- 2016A Greedy Approach to Adapting the Trace Parameter for Temporal Difference Learningcited by 20
- 2019MinAtar: An Atari-Inspired Testbed for Thorough and Reproducible Reinforcement Learning Experimentscited by 19
- 2015True Online Temporal-Difference Learningcited by 16
- 2025What Really Matters in Matrix-Whitening Optimizers?cited by 16
- 2025Deep Reinforcement Learning with Gradient Eligibility Tracescited by 6
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Citing papers per year: 2026: 1.
1 paper.
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Close in wording, no citation either way
- 2026Squeezing More from the Stream : Learning Representation Online for Streaming Reinforcement Learning
- 2026Intentional Updates for Streaming Reinforcement Learning
- 2026Streaming Reinforcement Learning under Partial Observability with Real-Time Recurrent Learning
- 2026AdamO: A Collapse-Suppressed Optimizer for Offline RL
- 2025Stabilizing Reinforcement Learning with LLMs: Formulation and Practices
- 2024Adam on Local Time: Addressing Nonstationarity in RL with Relative Adam Timesteps
- 2025An Empirical Study of Deep Reinforcement Learning in Continuing Tasks
- 2024A Comprehensive Survey of Reinforcement Learning: From Algorithms to Practical Challenges