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Imitation Learning for Adaptive Control of a Virtual Soft Exoglove

arXiv 2505.09099 ↗First posted 14 May 2025cs.RO cs.LGcited by 0

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Abstract (arXiv)

The use of wearable robots has been widely adopted in rehabilitation training for patients with hand motor impairments. However, the uniqueness of patients' muscle loss is often overlooked. Leveraging reinforcement learning and a biologically accurate musculoskeletal model in simulation, we propose a customized wearable robotic controller that is able to address specific muscle deficits and to provide compensation for hand-object manipulation tasks. Video data of a same subject performing human grasping tasks is used to train a manipulation model through learning from demonstration. This manipulation model is subsequently fine-tuned to perform object-specific interaction tasks. The muscle forces in the musculoskeletal manipulation model are then weakened to simulate neurological motor impairments, which are later compensated by the actuation of a virtual wearable robotics glove. Results shows that integrating the virtual wearable robotic glove provides shared assistance to support the hand manipulator with weakened muscle forces. The learned exoglove controller achieved an average of 90.5% of the original manipulation proficiency.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 15 of its 40 references that are in the map. First posted on arXiv 14 May 2025.

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References · 15

  1. 2017Attention Is All You Needcited by 60,361
  2. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  3. 2019Learning joint reconstruction of hands and manipulated objectscited by 378
  4. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 327
  5. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 325
  6. 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 206
  7. 2023UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learningcited by 107
  8. 2022VideoDex: Learning Dexterity from Internet Videoscited by 106
  9. 2022DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Videocited by 89
  10. 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
  11. 2024ViViDex: Learning Vision-based Dexterous Manipulation from Human Videoscited by 35
  12. 2022Learning Dexterous Manipulation from Exemplar Object Trajectories and Pre-Graspscited by 29
3 more
  1. 2023Learning Video-Conditioned Policies for Unseen Manipulation Taskscited by 16
  2. 2023MyoDex: A Generalizable Prior for Dexterous Manipulationcited by 11
  3. 2024Data-Driven Predictive Control for Robust Exoskeleton Locomotioncited by 1

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  1. 2023A Wearable Robotic Hand for Hand-over-Hand Imitation Learning
  2. 2025Towards Biosignals-Free Autonomous Prosthetic Hand Control via Imitation Learning
  3. 2025ExoStart: Efficient learning for dexterous manipulation with sensorized exoskeleton demonstrations
  4. 2025Arnold: A multi-task, multi-embodiment muscle transformer policy
  5. 2025KineSoft: Learning Proprioceptive Manipulation Policies with Soft Robot Hands
  6. 2025Adaptive Torque Control of Exoskeletons under Spasticity Conditions via Reinforcement Learning
  7. 2024Online Adaptation for Myographic Control of Natural Dexterous Hand and Finger Movements
  8. 2025Investigating Adaptive Tuning of Assistive Exoskeletons Using Offline Reinforcement Learning: Challenges and Insights