mlsanityData to 7 Oct 2026

BiHand: Recovering Hand Mesh with Multi-stage Bisected Hourglass Networks

arXiv 2008.05079 ↗First posted 12 Aug 2020cs.CVcited by 23

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Abstract (arXiv)

3D hand estimation has been a long-standing research topic in computer vision. A recent trend aims not only to estimate the 3D hand joint locations but also to recover the mesh model. However, achieving those goals from a single RGB image remains challenging. In this paper, we introduce an end-to-end learnable model, BiHand, which consists of three cascaded stages, namely 2D seeding stage, 3D lifting stage, and mesh generation stage. At the output of BiHand, the full hand mesh will be recovered using the joint rotations and shape parameters predicted from the network. Inside each stage, BiHand adopts a novel bisecting design which allows the networks to encapsulate two closely related information (e.g. 2D keypoints and silhouette in 2D seeding stage, 3D joints, and depth map in 3D lifting stage, joint rotations and shape parameters in the mesh generation stage) in a single forward pass. As the information represents different geometry or structure details, bisecting the data flow can facilitate optimization and increase robustness. For quantitative evaluation, we conduct experiments on two public benchmarks, namely the Rendered Hand Dataset (RHD) and the Stereo Hand Pose Tracking Benchmark (STB). Extensive experiments show that our model can achieve superior accuracy in comparison with state-of-the-art methods, and can produce appealing 3D hand meshes in several severe conditions.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Aug 2020.

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Citing papers per year: 2021: 8; 2022: 4; 2023: 3; 2024: 4; 2025: 1; 2026: 3.

23 papers.

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  1. 2021ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesiscited by 76
  2. 2021MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Imagecited by 74
  3. 2021Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registrationcited by 59
  4. 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
  5. 2021Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstructioncited by 44
  6. 20223D Interacting Hand Pose Estimation by Hand De-occlusion and Removalcited by 36
  7. 2021Monocular 3D Reconstruction of Interacting Hands via Collision-Aware Factorized Refinementscited by 27
  8. 2022DART: Articulated Hand Model with Diverse Accessories and Rich Texturescited by 25
  9. 2023High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decompositioncited by 18
  10. 2021H2O: A Benchmark for Visual Human-human Object Handover Analysiscited by 16
  11. 2021HandTailor: Towards High-Precision Monocular 3D Hand Recoverycited by 15
  12. 2022Domain Adaptive Hand Keypoint and Pixel Localization in the Wildcited by 14
11 more
  1. 2024HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactionscited by 13
  2. 2022Identity-Aware Hand Mesh Estimation and Personalization from RGB Imagescited by 11
  3. 2024MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraintscited by 9
  4. 2024HandOS: 3D Hand Reconstruction in One Stagecited by 9
  5. 2025UniHOPE: A Unified Approach for Hand-Only and Hand-Object Pose Estimationcited by 6
  6. 2023CLIP-Hand3D: Exploiting 3D Hand Pose Estimation via Context-Aware Promptingcited by 5
  7. 2024SiMA-Hand: Boosting 3D Hand-Mesh Reconstruction by Single-to-Multi-View Adaptationcited by 2
  8. 2026GeoHand: Unlocking Prior Geometry Knowledge for Monocular 3D Hand Reconstructioncited by 1
  9. 2023Lightweight Estimation of Hand Mesh and Biomechanically Feasible Kinematic Parameterscited by 0
  10. 2026Gesture-Aware Pretraining and Token Fusion for 3D Hand Pose Estimationcited by 0
  11. 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scalecited by 0