mlsanityData to 7 Oct 2026

Sample Efficient Deep Reinforcement Learning via Local Planning

arXiv 2301.12579 ↗First posted 29 Jan 2023cs.LG cs.AIcited by 9

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Abstract (arXiv)

The focus of this work is sample-efficient deep reinforcement learning (RL) with a simulator. One useful property of simulators is that it is typically easy to reset the environment to a previously observed state. We propose an algorithmic framework, named uncertainty-first local planning (UFLP), that takes advantage of this property. Concretely, in each data collection iteration, with some probability, our meta-algorithm resets the environment to an observed state which has high uncertainty, instead of sampling according to the initial-state distribution. The agent-environment interaction then proceeds as in the standard online RL setting. We demonstrate that this simple procedure can dramatically improve the sample cost of several baseline RL algorithms on difficult exploration tasks. Notably, with our framework, we can achieve super-human performance on the notoriously hard Atari game, Montezuma's Revenge, with a simple (distributional) double DQN. Our work can be seen as an efficient approximate implementation of an existing algorithm with theoretical guarantees, which offers an interpretation of the positive empirical results.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 31 of its 56 references that are in the map. First posted on arXiv 29 Jan 2023.

Builds on

31 of 56 references.

References · 31

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2015Trust Region Policy Optimizationcited by 2,503
  3. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
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  5. 2016End to End Learning for Self-Driving Carscited by 1,000
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  9. 2019Solving Rubik's Cube with a Robot Handcited by 699
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19 more
  1. 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
  2. 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 267
  3. 2020First return, then explorecited by 256
  4. 2018Randomized Prior Functions for Deep Reinforcement Learningcited by 218
  5. 2020Never Give Up: Learning Directed Exploration Strategiescited by 210
  6. 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
  7. 2020Acme: A Research Framework for Distributed Reinforcement Learningcited by 146
  8. 2019Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?cited by 140
  9. 2019Behaviour Suite for Reinforcement Learningcited by 129
  10. 2021Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraintscited by 124
  11. 2020Survey of Deep Reinforcement Learning for Motion Planning of Autonomous Vehiclescited by 101
  12. 2020PC-PG: Policy Cover Directed Exploration for Provable Policy Gradient Learningcited by 91
  13. 2018Learning Montezuma's Revenge from a Single Demonstrationcited by 76
  14. 2021Cautiously Optimistic Policy Optimization and Exploration with Linear Function Approximationcited by 53
  15. 2022Human-level Atari 200x fastercited by 28
  16. 2021Sample-Efficient Reinforcement Learning Is Feasible for Linearly Realizable MDPs with Limited Revisitingcited by 27
  17. 2021Efficient Local Planning with Linear Function Approximationcited by 21
  18. 2021Improved Regret Bound and Experience Replay in Regularized Policy Iterationcited by 18
  19. 2022Confident Approximate Policy Iteration for Efficient Local Planning in qπ-realizable MDPscited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 3; 2024: 3; 2025: 1; 2026: 2.

9 papers.