Sample Efficient Deep Reinforcement Learning via Local Planning
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Abstract (arXiv)
The focus of this work is sample-efficient deep reinforcement learning (RL) with a simulator. One useful property of simulators is that it is typically easy to reset the environment to a previously observed state. We propose an algorithmic framework, named uncertainty-first local planning (UFLP), that takes advantage of this property. Concretely, in each data collection iteration, with some probability, our meta-algorithm resets the environment to an observed state which has high uncertainty, instead of sampling according to the initial-state distribution. The agent-environment interaction then proceeds as in the standard online RL setting. We demonstrate that this simple procedure can dramatically improve the sample cost of several baseline RL algorithms on difficult exploration tasks. Notably, with our framework, we can achieve super-human performance on the notoriously hard Atari game, Montezuma's Revenge, with a simple (distributional) double DQN. Our work can be seen as an efficient approximate implementation of an existing algorithm with theoretical guarantees, which offers an interpretation of the positive empirical results.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 31 of its 56 references that are in the map. First posted on arXiv 29 Jan 2023.
Builds on
31 of 56 references.
References · 31
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19 more
- 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
- 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 267
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- 2018Randomized Prior Functions for Deep Reinforcement Learningcited by 218
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- 2022Human-level Atari 200x fastercited by 28
- 2021Sample-Efficient Reinforcement Learning Is Feasible for Linearly Realizable MDPs with Limited Revisitingcited by 27
- 2021Efficient Local Planning with Linear Function Approximationcited by 21
- 2021Improved Regret Bound and Experience Replay in Regularized Policy Iterationcited by 18
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Built on by
Citing papers per year: 2023: 3; 2024: 3; 2025: 1; 2026: 2.
9 papers.
- 2023Structure in Deep Reinforcement Learning: A Survey and Open Problemscited by 16
- 2023Can Agents Run Relay Race with Strangers? Generalization of RL to Out-of-Distribution Trajectoriescited by 9
- 2023Risk-sensitive Markov Decision Process and Learning under General Utility Functionscited by 7
- 2025The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learningcited by 6
- 2024Projection by Convolution: Optimal Sample Complexity for Reinforcement Learning in Continuous-Space MDPscited by 5
- 2024Active Reinforcement Learning Strategies for Offline Policy Improvementcited by 2
- 2026Online Finetuning Decision Transformers with Pure RL Gradientscited by 1
- 2024RL in Markov Games with Independent Function Approximation: Improved Sample Complexity Bound under the Local Access Modelcited by 0
- 2026Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Explorationcited by 0
- 2026Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration23 Mar 2026
- 2026Online Finetuning Decision Transformers with Pure RL Gradients1 Jan 2026
- 2025The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning16 Jun 2025
- 2024Active Reinforcement Learning Strategies for Offline Policy Improvement17 Dec 2024
- 2024Projection by Convolution: Optimal Sample Complexity for Reinforcement Learning in Continuous-Space MDPs10 May 2024
- 2024RL in Markov Games with Independent Function Approximation: Improved Sample Complexity Bound under the Local Access Model18 Mar 2024
- 2023Risk-sensitive Markov Decision Process and Learning under General Utility Functions22 Nov 2023
- 2023Structure in Deep Reinforcement Learning: A Survey and Open Problems28 Jun 2023
- 2023Can Agents Run Relay Race with Strangers? Generalization of RL to Out-of-Distribution Trajectories26 Apr 2023