Muesli: Combining Improvements in Policy Optimization
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Abstract (arXiv)
We propose a novel policy update that combines regularized policy optimization with model learning as an auxiliary loss. The update (henceforth Muesli) matches MuZero's state-of-the-art performance on Atari. Notably, Muesli does so without using deep search: it acts directly with a policy network and has computation speed comparable to model-free baselines. The Atari results are complemented by extensive ablations, and by additional results on continuous control and 9x9 Go.
Key facts. Cited by 53 papers in the map (data through 7 Oct 2026). Builds on 54 of its 102 references that are in the map. First posted on arXiv 13 Apr 2021.
Builds on
54 of 102 references.
References · 54
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2017Proximal Policy Optimization Algorithmscited by 14,441
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- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
- 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,873
- 2016OpenAI Gymcited by 1,684
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2019Normalizing Flows for Probabilistic Modeling and Inferencecited by 1,315
- 2018Soft Actor-Critic Algorithms and Applicationscited by 1,179
- 2020Mastering Atari with Discrete World Modelscited by 990
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- 2019When to Trust Your Model: Model-Based Policy Optimizationcited by 753
- 2019Model-Based Reinforcement Learning for Ataricited by 495
- 2016Reinforcement Learning with Unsupervised Auxiliary Taskscited by 400
- 2018Implicit Quantile Networks for Distributional Reinforcement Learningcited by 362
- 2018Maximum a Posteriori Policy Optimisationcited by 318
- 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 267
- 2016Safe and Efficient Off-Policy Reinforcement Learningcited by 260
- 2016Sample Efficient Actor-Critic with Experience Replaycited by 185
- 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 180
- 2015Action-Conditional Video Prediction using Deep Networks in Atari Gamescited by 171
- 2016Value Iteration Networkscited by 158
- 2018Meta-Gradient Reinforcement Learningcited by 156
- 2017Imagination-Augmented Agents for Deep Reinforcement Learningcited by 137
- 2020Phasic Policy Gradientcited by 121
- 2019When to use parametric models in reinforcement learning?cited by 118
- 2017Value Prediction Networkcited by 117
- 2020Mirror Descent Policy Optimizationcited by 102
- 2020Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learningcited by 101
- 2016The Predictron: End-To-End Learning and Planningcited by 92
- 2020The Value Equivalence Principle for Model-Based Reinforcement Learningcited by 88
- 2016Learning values across many orders of magnitudecited by 80
- 2019Shaping Belief States with Generative Environment Models for RLcited by 65
- 2019An investigation of model-free planningcited by 64
- 2020On the role of planning in model-based deep reinforcement learningcited by 57
- 2018Observe and Look Further: Achieving Consistent Performance on Ataricited by 42
- 2018Neural Predictive Belief Representationscited by 39
- 2019Off-Policy Actor-Critic with Shared Experience Replaycited by 39
- 2020Model-based Reinforcement Learning: A Surveycited by 39
- 2020Leverage the Average: an Analysis of KL Regularization in RLcited by 33
- 2019Imagined Value Gradients: Model-Based Policy Optimization with Transferable Latent Dynamics Modelscited by 26
- 2020Causally Correct Partial Models for Reinforcement Learningcited by 24
- 2019On Inductive Biases in Deep Reinforcement Learningcited by 22
- 2017Learning model-based planning from scratchcited by 21
- 2019Combining Q-Learning and Search with Amortized Value Estimatescited by 19
- 2018ACE: An Actor Ensemble Algorithm for Continuous Control with Tree Searchcited by 12
50 most cited of 54 All 54 (JSON)
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