mlsanityData to 7 Oct 2026

Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection

arXiv 2305.05239 ↗First posted 9 May 2023cs.LG cs.AIcited by 14

Not on the map. Why?

Abstract (arXiv)

The exploration problem is one of the main challenges in deep reinforcement learning (RL). Recent promising works tried to handle the problem with population-based methods, which collect samples with diverse behaviors derived from a population of different exploratory policies. Adaptive policy selection has been adopted for behavior control. However, the behavior selection space is largely limited by the predefined policy population, which further limits behavior diversity. In this paper, we propose a general framework called Learnable Behavioral Control (LBC) to address the limitation, which a) enables a significantly enlarged behavior selection space via formulating a hybrid behavior mapping from all policies; b) constructs a unified learnable process for behavior selection. We introduce LBC into distributed off-policy actor-critic methods and achieve behavior control via optimizing the selection of the behavior mappings with bandit-based meta-controllers. Our agents have achieved 10077.52% mean human normalized score and surpassed 24 human world records within 1B training frames in the Arcade Learning Environment, which demonstrates our significant state-of-the-art (SOTA) performance without degrading the sample efficiency.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 26 of its 40 references that are in the map. First posted on arXiv 9 May 2023.

Builds on

26 of 40 references.

References · 26

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2015Trust Region Policy Optimizationcited by 2,503
  3. 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,528
  4. 2020Mastering Atari with Discrete World Modelscited by 990
  5. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
  6. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
  7. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
  8. 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 734
  9. 2017Population Based Training of Neural Networkscited by 351
  10. 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
  11. 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 267
  12. 2016Safe and Efficient Off-Policy Reinforcement Learningcited by 260
14 more
  1. 2020Never Give Up: Learning Directed Exploration Strategiescited by 210
  2. 2020Effective Diversity in Population Based Reinforcement Learningcited by 116
  3. 2021Going Beyond Linear Transformers with Recurrent Fast Weight Programmerscited by 84
  4. 2021Category-Level 6D Object Pose Estimation via Cascaded Relation and Recurrent Reconstruction Networkscited by 69
  5. 2022ESCM2: Entire Space Counterfactual Multi-Task Model for Post-Click Conversion Rate Estimationcited by 47
  6. 2019Off-Policy Actor-Critic with Shared Experience Replaycited by 39
  7. 2022Human-level Atari 200x fastercited by 28
  8. 2022Disentangled Contrastive Learning for Social Recommendationcited by 27
  9. 2022LHNN: Lattice Hypergraph Neural Network for VLSI Congestion Predictioncited by 18
  10. 2021A Review for Deep Reinforcement Learning in Atari:Benchmarks, Challenges, and Solutionscited by 12
  11. 2022Generalized Data Distribution Iterationcited by 12
  12. 2021An Entropy Regularization Free Mechanism for Policy-based Reinforcement Learningcited by 7
  13. 2020Critic PI2: Master Continuous Planning via Policy Improvement with Path Integrals and Deep Actor-Critic Reinforcement Learningcited by 4
  14. 2023DR-Label: Improving GNN Models for Catalysis Systems by Label Deconstruction and Reconstructioncited by 4

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 3; 2025: 5; 2026: 4.

14 papers.

Sort:

By area: