The Phenomenon of Policy Churn
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Abstract (arXiv)
We identify and study the phenomenon of policy churn, that is, the rapid change of the greedy policy in value-based reinforcement learning. Policy churn operates at a surprisingly rapid pace, changing the greedy action in a large fraction of states within a handful of learning updates (in a typical deep RL set-up such as DQN on Atari). We characterise the phenomenon empirically, verifying that it is not limited to specific algorithm or environment properties. A number of ablations help whittle down the plausible explanations on why churn occurs to just a handful, all related to deep learning. Finally, we hypothesise that policy churn is a beneficial but overlooked form of implicit exploration that casts ε-greedy exploration in a fresh light, namely that ε-noise plays a much smaller role than expected.
Key facts. Cited by 28 papers in the map (data through 7 Oct 2026). Builds on 23 of its 57 references that are in the map. First posted on arXiv 1 Jun 2022.
Builds on
23 of 57 references.
References · 23
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
- 2016On Large-Batch Training for Deep Learning: Generalization Gap and Sharp Minimacited by 1,337
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2015Prioritized Experience Replaycited by 1,070
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- 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
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- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
- 2016Deep Exploration via Bootstrapped DQNcited by 518
- 2021Gradient Descent on Neural Networks Typically Occurs at the Edge of Stabilitycited by 413
11 more
- 2017Noisy Networks for Explorationcited by 262
- 2019Behaviour Suite for Reinforcement Learningcited by 129
- 2018An Alternative View: When Does SGD Escape Local Minima?cited by 115
- 2021The Difficulty of Passive Learning in Deep Reinforcement Learningcited by 50
- 2015Increasing the Action Gap: New Operators for Reinforcement Learningcited by 49
- 2021Podracer architectures for scalable Reinforcement Learningcited by 37
- 2021Return-based Scaling: Yet Another Normalisation Trick for Deep RLcited by 22
- 2021When should agents explore?cited by 20
- 2021Revisiting Peng's Q(λ) for Modern Reinforcement Learningcited by 19
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- 2021Estimates for the Branching Factors of Atari Gamescited by 2
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Citing papers per year: 2022: 4; 2023: 6; 2024: 8; 2025: 8; 2026: 2.
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- 2023Bigger, Better, Faster: Human-level Atari with human-level efficiencycited by 145
- 2023A Survey of Temporal Credit Assignment in Deep Reinforcement Learningcited by 56
- 2022Human-level Atari 200x fastercited by 28
- 2025Mitigating Plasticity Loss in Continual Reinforcement Learning by Reducing Churncited by 22
- 2022Prioritizing Samples in Reinforcement Learning with Reducible Losscited by 20
- 2024Dissecting Deep RL with High Update Ratios: Combatting Value Divergencecited by 17
- 2022Oracle-free Reinforcement Learning in Mean-Field Games along a Single Sample Pathcited by 16
- 2024Improving Deep Reinforcement Learning by Reducing the Chain Effect of Value and Policy Churncited by 16
- 2025Toward Efficient Exploration by Large Language Model Agentscited by 15
- 2022Learning General World Models in a Handful of Reward-Free Deploymentscited by 12
- 2025The Impact of On-Policy Parallelized Data Collection on Deep Reinforcement Learning Networkscited by 12
- 2023Policy Optimization in a Noisy Neighborhood: On Return Landscapes in Continuous Controlcited by 11
16 more
- 2024Skill or Luck? Return Decomposition via Advantage Functionscited by 8
- 2024Action Gaps and Advantages in Continuous-Time Distributional Reinforcement Learningcited by 7
- 2024Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PCcited by 7
- 2024The Curse of Diversity in Ensemble-Based Explorationcited by 6
- 2025Replicable Reinforcement Learning with Linear Function Approximationcited by 6
- 2023Measuring and Mitigating Interference in Reinforcement Learningcited by 5
- 2023An Invitation to Deep Reinforcement Learningcited by 5
- 2024CALE: Continuous Arcade Learning Environmentcited by 5
- 2025Bridging the Performance Gap Between Target-Free and Target-Based Reinforcement Learningcited by 4
- 2023The Ladder in Chaos: A Simple and Effective Improvement to General DRL Algorithms by Policy Path Trimming and Boostingcited by 1
- 2024Issues with Value-Based Multi-objective Reinforcement Learning: Value Function Interference and Overestimation Sensitivitycited by 1
- 2025Deep Double Q-learningcited by 1
- 2026Behavior-Consistent Deep Reinforcement Learningcited by 1
- 2025ES-C51: Expected Sarsa Based C51 Distributional Reinforcement Learning Algorithmcited by 0
- 2025Forgetting is Everywherecited by 0
- 2026Scalable Reinforcement Learning via Adaptive Batch Scalingcited by 0
- 2026Scalable Reinforcement Learning via Adaptive Batch Scaling20 May 2026
- 2026Behavior-Consistent Deep Reinforcement Learning20 May 2026
- 2025Forgetting is Everywhere6 Nov 2025
- 2025ES-C51: Expected Sarsa Based C51 Distributional Reinforcement Learning Algorithm16 Oct 2025
- 2025Replicable Reinforcement Learning with Linear Function Approximation10 Sep 2025
- 2025Deep Double Q-learning30 Jun 2025
- 2025Bridging the Performance Gap Between Target-Free and Target-Based Reinforcement Learning4 Jun 2025
- 2025The Impact of On-Policy Parallelized Data Collection on Deep Reinforcement Learning Networks3 Jun 2025
- 2025Mitigating Plasticity Loss in Continual Reinforcement Learning by Reducing Churn31 May 2025
- 2025Toward Efficient Exploration by Large Language Model Agents29 Apr 2025
- 2024Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC6 Nov 2024
- 2024CALE: Continuous Arcade Learning Environment31 Oct 2024
16 more
- 2024Action Gaps and Advantages in Continuous-Time Distributional Reinforcement Learning14 Oct 2024
- 2024Improving Deep Reinforcement Learning by Reducing the Chain Effect of Value and Policy Churn7 Sep 2024
- 2024The Curse of Diversity in Ensemble-Based Exploration7 May 2024
- 2024Dissecting Deep RL with High Update Ratios: Combatting Value Divergence9 Mar 2024
- 2024Skill or Luck? Return Decomposition via Advantage Functions20 Feb 2024
- 2024Issues with Value-Based Multi-objective Reinforcement Learning: Value Function Interference and Overestimation Sensitivity9 Feb 2024
- 2023An Invitation to Deep Reinforcement Learning13 Dec 2023
- 2023A Survey of Temporal Credit Assignment in Deep Reinforcement Learning2 Dec 2023
- 2023Policy Optimization in a Noisy Neighborhood: On Return Landscapes in Continuous Control26 Sep 2023
- 2023Measuring and Mitigating Interference in Reinforcement Learning10 Jul 2023
- 2023Bigger, Better, Faster: Human-level Atari with human-level efficiency30 May 2023
- 2023The Ladder in Chaos: A Simple and Effective Improvement to General DRL Algorithms by Policy Path Trimming and Boosting2 Mar 2023
- 2022Learning General World Models in a Handful of Reward-Free Deployments23 Oct 2022
- 2022Human-level Atari 200x faster15 Sep 2022
- 2022Oracle-free Reinforcement Learning in Mean-Field Games along a Single Sample Path24 Aug 2022
- 2022Prioritizing Samples in Reinforcement Learning with Reducible Loss22 Aug 2022
- 2025Toward Efficient Exploration by Large Language Model Agentscited by 15
- 2025Toward Efficient Exploration by Large Language Model Agents29 Apr 2025
- 2023Bigger, Better, Faster: Human-level Atari with human-level efficiencycited by 145
- 2023A Survey of Temporal Credit Assignment in Deep Reinforcement Learningcited by 56
- 2022Human-level Atari 200x fastercited by 28
- 2025Mitigating Plasticity Loss in Continual Reinforcement Learning by Reducing Churncited by 22
- 2022Prioritizing Samples in Reinforcement Learning with Reducible Losscited by 20
- 2024Dissecting Deep RL with High Update Ratios: Combatting Value Divergencecited by 17
- 2022Oracle-free Reinforcement Learning in Mean-Field Games along a Single Sample Pathcited by 16
- 2024Improving Deep Reinforcement Learning by Reducing the Chain Effect of Value and Policy Churncited by 16
- 2025The Impact of On-Policy Parallelized Data Collection on Deep Reinforcement Learning Networkscited by 12
- 2023Policy Optimization in a Noisy Neighborhood: On Return Landscapes in Continuous Controlcited by 11
- 2024Skill or Luck? Return Decomposition via Advantage Functionscited by 8
- 2024Action Gaps and Advantages in Continuous-Time Distributional Reinforcement Learningcited by 7
12 most cited of 26 All 26 (JSON)
- 2026Scalable Reinforcement Learning via Adaptive Batch Scaling20 May 2026
- 2026Behavior-Consistent Deep Reinforcement Learning20 May 2026
- 2025Forgetting is Everywhere6 Nov 2025
- 2025ES-C51: Expected Sarsa Based C51 Distributional Reinforcement Learning Algorithm16 Oct 2025
- 2025Replicable Reinforcement Learning with Linear Function Approximation10 Sep 2025
- 2025Deep Double Q-learning30 Jun 2025
- 2025Bridging the Performance Gap Between Target-Free and Target-Based Reinforcement Learning4 Jun 2025
- 2025The Impact of On-Policy Parallelized Data Collection on Deep Reinforcement Learning Networks3 Jun 2025
- 2025Mitigating Plasticity Loss in Continual Reinforcement Learning by Reducing Churn31 May 2025
- 2024Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC6 Nov 2024
- 2024CALE: Continuous Arcade Learning Environment31 Oct 2024
- 2024Action Gaps and Advantages in Continuous-Time Distributional Reinforcement Learning14 Oct 2024
12 newest of 26 All 26 (JSON)