mlsanityData to 14 Oct 2026

A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari Games

arXiv 2207.08894 ↗First posted 18 Jul 2022cs.LG cs.AI cs.GTcited by 3

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Abstract (arXiv)

This paper proposes new, end-to-end deep reinforcement learning algorithms for learning two-player zero-sum Markov games. Different from prior efforts on training agents to beat a fixed set of opponents, our objective is to find the Nash equilibrium policies that are free from exploitation by even the adversarial opponents. We propose (a) Nash-DQN algorithm, which integrates the deep learning techniques from single DQN into the classic Nash Q-learning algorithm for solving tabular Markov games; (b) Nash-DQN-Exploiter algorithm, which additionally adopts an exploiter to guide the exploration of the main agent. We conduct experimental evaluation on tabular examples as well as various two-player Atari games. Our empirical results demonstrate that (i) the policies found by many existing methods including Neural Fictitious Self Play and Policy Space Response Oracle can be prone to exploitation by adversarial opponents; (ii) the output policies of our algorithms are robust to exploitation, and thus outperform existing methods.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 33 of its 58 references that are in the map. First posted on arXiv 18 Jul 2022.

Builds on

33 of 58 references.

References · 33

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21 more
  1. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
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  3. 2020PettingZoo: Gym for Multi-Agent Reinforcement Learningcited by 220
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  12. 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 66
  13. 2021The Power of Exploiter: Provable Multi-Agent RL in Large State Spacescited by 48
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  15. 2019Finding Friend and Foe in Multi-Agent Gamescited by 42
  16. 2021XDO: A Double Oracle Algorithm for Extensive-Form Gamescited by 34
  17. 2021No-Press Diplomacy from Scratchcited by 31
  18. 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
  19. 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recallcited by 21
  20. 2021Online Double Oraclecited by 18
  21. 2020Stochastic Regret Minimization in Extensive-Form Gamescited by 17

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 0; 2026: 1.

3 papers.