Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representations
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
The integration of graphs with Goal-conditioned Hierarchical Reinforcement Learning (GCHRL) has recently gained attention, as intermediate goals (subgoals) can be effectively sampled from graphs that naturally represent the overall task structure in most RL tasks. However, existing approaches typically rely on domain-specific knowledge to construct these graphs, limiting their applicability to new tasks. Other graph-based approaches create graphs dynamically during exploration but struggle to fully utilize them, because they have problems passing the information in the graphs to newly visited states. Additionally, current GCHRL methods face challenges such as sample inefficiency and poor subgoal representation. This paper proposes a solution to these issues by developing a graph encoder-decoder to evaluate unseen states. Our proposed method, Graph-Guided sub-Goal representation Generation RL (G4RL), can be incorporated into any existing GCHRL method when operating in environments with primarily symmetric and reversible transitions to enhance performance across this class of problems. We show that the graph encoder-decoder can be effectively implemented using a network trained on the state graph generated during exploration. Empirical results indicate that leveraging high and low-level intrinsic rewards from the graph encoder-decoder significantly enhances the performance of state-of-the-art GCHRL approaches with an extra small computational cost in dense and sparse reward environments.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 25 of its 42 references that are in the map. First posted on arXiv 14 Nov 2025.
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25 of 42 references.
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Other references · 24
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
- 2018World Modelscited by 1,513
- 2018Soft Actor-Critic Algorithms and Applicationscited by 1,240
- 2018Data-Efficient Hierarchical Reinforcement Learningcited by 455
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- 2020World Model as a Graph: Learning Latent Landmarks for Planningcited by 69
12 more
- 2022A Survey on Graph Representation Learning Methodscited by 66
- 2021Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learningcited by 47
- 2019Mapping State Space using Landmarks for Universal Goal Reachingcited by 44
- 2023Deep Laplacian-based Options for Temporally-Extended Explorationcited by 29
- 2022DHRL: A Graph-Based Approach for Long-Horizon and Sparse Hierarchical Reinforcement Learningcited by 19
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- 2022Topological Experience Replaycited by 17
- 2020Reward Propagation Using Graph Convolutional Networkscited by 15
- 2019Learning World Graphs to Accelerate Hierarchical Reinforcement Learningcited by 12
- 2022Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learningcited by 12
- 2021Adjacency constraint for efficient hierarchical reinforcement learningcited by 10
- 2024Thought Graph: Generating Thought Process for Biological Reasoningcited by 10
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Citing papers per year: 2025: 1; 2026: 2.
3 papers.
Similar, not cited
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- 2026Constrained Goal-directed Planar Graph Generation with Grammar-based Reinforcement Learning
- 2024HG2P: Hippocampus-inspired High-reward Graph and Model-Free Q-Gradient Penalty for Path Planning and Motion Control
- 2024Stitching Sub-Trajectories with Conditional Diffusion Model for Goal-Conditioned Offline RL
- 2026Projecting Latent RL Actions: Towards Generalizable and Scalable Graph Combinatorial Optimization