mlsanityData to 7 Oct 2026

Composable Planning with Attributes

arXiv 1803.00512 ↗First posted 1 Mar 2018cs.AIcited by 21

Not on the map. Why?

Abstract (arXiv)

The tasks that an agent will need to solve often are not known during training. However, if the agent knows which properties of the environment are important then, after learning how its actions affect those properties, it may be able to use this knowledge to solve complex tasks without training specifically for them. Towards this end, we consider a setup in which an environment is augmented with a set of user defined attributes that parameterize the features of interest. We propose a method that learns a policy for transitioning between "nearby" sets of attributes, and maintains a graph of possible transitions. Given a task at test time that can be expressed in terms of a target set of attributes, and a current state, our model infers the attributes of the current state and searches over paths through attribute space to get a high level plan, and then uses its low level policy to execute the plan. We show in 3D block stacking, grid-world games, and StarCraft that our model is able to generalize to longer, more complex tasks at test time by composing simpler learned policies.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Mar 2018.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 11; 2022: 2; 2023: 1; 2024: 3; 2025: 2; 2026: 2.

21 papers.

Sort:

By area:

  1. 2022Why Exposure Bias Matters: An Imitation Learning Perspective of Error Accumulation in Language Generationcited by 106
  2. 2021A Survey on Interpretable Reinforcement Learningcited by 70
  3. 2021Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learningcited by 46
  4. 2021Learning Neuro-Symbolic Relational Transition Models for Bilevel Planningcited by 43
  5. 2021Procedural Generalization by Planning with Self-Supervised World Modelscited by 30
  6. 2021Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learningcited by 23
  7. 2022Leveraging Approximate Symbolic Models for Reinforcement Learning via Skill Diversitycited by 22
  8. 2021Discovering User-Interpretable Capabilities of Black-Box Planning Agentscited by 10
  9. 2021Adjacency constraint for efficient hierarchical reinforcement learningcited by 10
  10. 2026Evolving Programmatic Skill Networkscited by 7
  11. 2023Neural Constraint Satisfaction: Hierarchical Abstraction for Combinatorial Generalization in Object Rearrangementcited by 6
  12. 2024Online Control-Informed Learningcited by 3
9 more
  1. 2021Visual scoping operations for physical assemblycited by 2
  2. 2021Shortest-Path Constrained Reinforcement Learning for Sparse Reward Taskscited by 2
  3. 2024Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstractioncited by 2
  4. 2026A Compositional Framework for Open-ended Intelligencecited by 2
  5. 2025Strict Subgoal Execution: Reliable Long-Horizon Planning in Hierarchical Reinforcement Learningcited by 1
  6. 2021Towards Exploiting Geometry and Time for Fast Off-Distribution Adaptation in Multi-Task Robot Learningcited by 0
  7. 2021Feature-Attending Recurrent Modules for Generalization in Reinforcement Learningcited by 0
  8. 2024Bidirectional-Reachable Hierarchical Reinforcement Learning with Mutually Responsive Policiescited by 0
  9. 2025Learning with Expert Abstractions for Efficient Multi-Task Continuous Controlcited by 0