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Imitating Graph-Based Planning with Goal-Conditioned Policies

arXiv 2303.11166 ↗First posted 20 Mar 2023cs.LG cs.AIcited by 13

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Abstract (arXiv)

Recently, graph-based planning algorithms have gained much attention to solve goal-conditioned reinforcement learning (RL) tasks: they provide a sequence of subgoals to reach the target-goal, and the agents learn to execute subgoal-conditioned policies. However, the sample-efficiency of such RL schemes still remains a challenge, particularly for long-horizon tasks. To address this issue, we present a simple yet effective self-imitation scheme which distills a subgoal-conditioned policy into the target-goal-conditioned policy. Our intuition here is that to reach a target-goal, an agent should pass through a subgoal, so target-goal- and subgoal- conditioned policies should be similar to each other. We also propose a novel scheme of stochastically skipping executed subgoals in a planned path, which further improves performance. Unlike prior methods that only utilize graph-based planning in an execution phase, our method transfers knowledge from a planner along with a graph into policy learning. We empirically show that our method can significantly boost the sample-efficiency of the existing goal-conditioned RL methods under various long-horizon control tasks.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 22 of its 32 references that are in the map. First posted on arXiv 20 Mar 2023.

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22 of 32 references.

References · 22

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2015Continuous control with deep reinforcement learningcited by 3,279
  3. 2017Hindsight Experience Replaycited by 1,096
  4. 2018Data-Efficient Hierarchical Reinforcement Learningcited by 436
  5. 2018Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Researchcited by 256
  6. 2018Semi-parametric Topological Memory for Navigationcited by 203
  7. 2019Search on the Replay Buffer: Bridging Planning and Reinforcement Learningcited by 188
  8. 2019Skew-Fit: State-Covering Self-Supervised Reinforcement Learningcited by 171
  9. 2019Goal-conditioned Imitation Learningcited by 159
  10. 2021Discovering and Achieving Goals via World Modelscited by 131
  11. 2021Goal-Conditioned Reinforcement Learning with Imagined Subgoalscited by 129
  12. 2018Near-Optimal Representation Learning for Hierarchical Reinforcement Learningcited by 107
10 more
  1. 2018Motion Planning Networkscited by 78
  2. 2020World Model as a Graph: Learning Latent Landmarks for Planningcited by 67
  3. 2020Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learningcited by 55
  4. 2021Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learningcited by 46
  5. 2019Mapping State Space using Landmarks for Universal Goal Reachingcited by 44
  6. 2020Sparse Graphical Memory for Robust Planningcited by 30
  7. 2021Self-Imitation Learning by Planningcited by 25
  8. 2019Neural Path Planning: Fixed Time, Near-Optimal Path Generation via Oracle Imitationcited by 23
  9. 2021Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learningcited by 23
  10. 2019Combining Q-Learning and Search with Amortized Value Estimatescited by 19

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Citing papers per year: 2023: 2; 2024: 3; 2025: 6; 2026: 2.

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