mlsanityData to 7 Oct 2026

Mapping State Space using Landmarks for Universal Goal Reaching

arXiv 1908.05451 ↗First posted 15 Aug 2019cs.LG stat.MLcited by 44

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Abstract (arXiv)

An agent that has well understood the environment should be able to apply its skills for any given goals, leading to the fundamental problem of learning the Universal Value Function Approximator (UVFA). A UVFA learns to predict the cumulative rewards between all state-goal pairs. However, empirically, the value function for long-range goals is always hard to estimate and may consequently result in failed policy. This has presented challenges to the learning process and the capability of neural networks. We propose a method to address this issue in large MDPs with sparse rewards, in which exploration and routing across remote states are both extremely challenging. Our method explicitly models the environment in a hierarchical manner, with a high-level dynamic landmark-based map abstracting the visited state space, and a low-level value network to derive precise local decisions. We use farthest point sampling to select landmark states from past experience, which has improved exploration compared with simple uniform sampling. Experimentally we showed that our method enables the agent to reach long-range goals at the early training stage, and achieve better performance than standard RL algorithms for a number of challenging tasks.

Key facts. Cited by 44 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Aug 2019.

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Citing papers per year: 2019: 1; 2020: 0; 2021: 8; 2022: 4; 2023: 7; 2024: 8; 2025: 8; 2026: 8.

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  1. 2024OGBench: Benchmarking Offline Goal-Conditioned RLcited by 216
  2. 2023HIQL: Offline Goal-Conditioned RL with Latent States as Actionscited by 133
  3. 2021Conservative Data Sharing for Multi-Task Offline Reinforcement Learningcited by 64
  4. 2025Horizon Reduction Makes RL Scalablecited by 55
  5. 2021Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learningcited by 46
  6. 2022MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffercited by 34
  7. 2021Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learningcited by 23
  8. 2025Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learningcited by 22
  9. 2024SelfGoal: Your Language Agents Already Know How to Achieve High-level Goalscited by 21
  10. 2022DHRL: A Graph-Based Approach for Long-Horizon and Sparse Hierarchical Reinforcement Learningcited by 18
  11. 2021C-Planning: An Automatic Curriculum for Learning Goal-Reaching Taskscited by 15
  12. 2024GHIL-Glue: Hierarchical Control with Filtered Subgoal Imagescited by 14
32 more
  1. 2023Imitating Graph-Based Planning with Goal-Conditioned Policiescited by 13
  2. 2022Goal-Space Planning with Subgoal Modelscited by 12
  3. 2022Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learningcited by 11
  4. 2023CQM: Curriculum Reinforcement Learning with a Quantized World Modelcited by 11
  5. 2021Adjacency constraint for efficient hierarchical reinforcement learningcited by 10
  6. 2023Guide Your Agent with Adaptive Multimodal Rewardscited by 10
  7. 2025Flattening Hierarchies with Policy Bootstrappingcited by 8
  8. 2021DisTop: Discovering a Topological representation to learn diverse and rewarding skillscited by 7
  9. 2025Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planningcited by 5
  10. 2021Hierarchical Robot Navigation in Novel Environments using Rough 2-D Mapscited by 4
  11. 2025Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representationscited by 3
  12. 2021Shortest-Path Constrained Reinforcement Learning for Sparse Reward Taskscited by 2
  13. 2023Guided Cooperation in Hierarchical Reinforcement Learning via Model-based Rolloutcited by 2
  14. 2024Learning to Navigate in Mazes with Novel Layouts using Abstract Top-down Mapscited by 2
  15. 2026Efficient Hierarchical Implicit Flow Q-learning for Offline Goal-conditioned Reinforcement Learningcited by 2
  16. 2019Multi-task Batch Reinforcement Learning with Metric Learningcited by 1
  17. 2024What Matters in Hierarchical Search for Combinatorial Reasoning Problems?cited by 1
  18. 2024HG2P: Hippocampus-inspired High-reward Graph and Model-Free Q-Gradient Penalty for Path Planning and Motion Controlcited by 1
  19. 2025Strict Subgoal Execution: Reliable Long-Horizon Planning in Hierarchical Reinforcement Learningcited by 1
  20. 2026Action-Sufficient Goal Representationscited by 1
  21. 2026Latent Representation Alignment for Offline Goal-Conditioned Reinforcement Learningcited by 1
  22. 2023Fast exploration and learning of latent graphs with aliased observationscited by 0
  23. 2023Landmark Guided Active Exploration with State-specific Balance Coefficientcited by 0
  24. 2024A New View on Planning in Online Reinforcement Learningcited by 0
  25. 2024Bidirectional-Reachable Hierarchical Reinforcement Learning with Mutually Responsive Policiescited by 0
  26. 2025Proposing Hierarchical Goal-Conditioned Policy Planning in Multi-Goal Reinforcement Learningcited by 0
  27. 2025A tale of two goals: leveraging sequentiality in multi-goal scenarioscited by 0
  28. 2026STO-RL: Offline RL under Sparse Rewards via LLM-Guided Subgoal Temporal Ordercited by 0
  29. 2026Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learningcited by 0
  30. 2026Neurosymbolic Reasoning with Incremental Knowledge for Sample Efficient Hierarchical Reinforcement Learningcited by 0
  31. 2026From Connectivity to Rewards: Dense Reward Learning with Directed State Graphscited by 0
  32. 2026Metro-WM: Long-Horizon Latent Planning with Realisable Sub-Goalscited by 0