Mapping State Space using Landmarks for Universal Goal Reaching
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Abstract (arXiv)
An agent that has well understood the environment should be able to apply its skills for any given goals, leading to the fundamental problem of learning the Universal Value Function Approximator (UVFA). A UVFA learns to predict the cumulative rewards between all state-goal pairs. However, empirically, the value function for long-range goals is always hard to estimate and may consequently result in failed policy. This has presented challenges to the learning process and the capability of neural networks. We propose a method to address this issue in large MDPs with sparse rewards, in which exploration and routing across remote states are both extremely challenging. Our method explicitly models the environment in a hierarchical manner, with a high-level dynamic landmark-based map abstracting the visited state space, and a low-level value network to derive precise local decisions. We use farthest point sampling to select landmark states from past experience, which has improved exploration compared with simple uniform sampling. Experimentally we showed that our method enables the agent to reach long-range goals at the early training stage, and achieve better performance than standard RL algorithms for a number of challenging tasks.
Key facts. Cited by 44 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Aug 2019.
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Citing papers per year: 2019: 1; 2020: 0; 2021: 8; 2022: 4; 2023: 7; 2024: 8; 2025: 8; 2026: 8.
44 papers.
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- 2024OGBench: Benchmarking Offline Goal-Conditioned RLcited by 216
- 2023HIQL: Offline Goal-Conditioned RL with Latent States as Actionscited by 133
- 2021Conservative Data Sharing for Multi-Task Offline Reinforcement Learningcited by 64
- 2025Horizon Reduction Makes RL Scalablecited by 55
- 2021Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learningcited by 46
- 2022MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffercited by 34
- 2021Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learningcited by 23
- 2025Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learningcited by 22
- 2024SelfGoal: Your Language Agents Already Know How to Achieve High-level Goalscited by 21
- 2022DHRL: A Graph-Based Approach for Long-Horizon and Sparse Hierarchical Reinforcement Learningcited by 18
- 2021C-Planning: An Automatic Curriculum for Learning Goal-Reaching Taskscited by 15
- 2024GHIL-Glue: Hierarchical Control with Filtered Subgoal Imagescited by 14
32 more
- 2023Imitating Graph-Based Planning with Goal-Conditioned Policiescited by 13
- 2022Goal-Space Planning with Subgoal Modelscited by 12
- 2022Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learningcited by 11
- 2023CQM: Curriculum Reinforcement Learning with a Quantized World Modelcited by 11
- 2021Adjacency constraint for efficient hierarchical reinforcement learningcited by 10
- 2023Guide Your Agent with Adaptive Multimodal Rewardscited by 10
- 2025Flattening Hierarchies with Policy Bootstrappingcited by 8
- 2021DisTop: Discovering a Topological representation to learn diverse and rewarding skillscited by 7
- 2025Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planningcited by 5
- 2021Hierarchical Robot Navigation in Novel Environments using Rough 2-D Mapscited by 4
- 2025Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representationscited by 3
- 2021Shortest-Path Constrained Reinforcement Learning for Sparse Reward Taskscited by 2
- 2023Guided Cooperation in Hierarchical Reinforcement Learning via Model-based Rolloutcited by 2
- 2024Learning to Navigate in Mazes with Novel Layouts using Abstract Top-down Mapscited by 2
- 2026Efficient Hierarchical Implicit Flow Q-learning for Offline Goal-conditioned Reinforcement Learningcited by 2
- 2019Multi-task Batch Reinforcement Learning with Metric Learningcited by 1
- 2024What Matters in Hierarchical Search for Combinatorial Reasoning Problems?cited by 1
- 2024HG2P: Hippocampus-inspired High-reward Graph and Model-Free Q-Gradient Penalty for Path Planning and Motion Controlcited by 1
- 2025Strict Subgoal Execution: Reliable Long-Horizon Planning in Hierarchical Reinforcement Learningcited by 1
- 2026Action-Sufficient Goal Representationscited by 1
- 2026Latent Representation Alignment for Offline Goal-Conditioned Reinforcement Learningcited by 1
- 2023Fast exploration and learning of latent graphs with aliased observationscited by 0
- 2023Landmark Guided Active Exploration with State-specific Balance Coefficientcited by 0
- 2024A New View on Planning in Online Reinforcement Learningcited by 0
- 2024Bidirectional-Reachable Hierarchical Reinforcement Learning with Mutually Responsive Policiescited by 0
- 2025Proposing Hierarchical Goal-Conditioned Policy Planning in Multi-Goal Reinforcement Learningcited by 0
- 2025A tale of two goals: leveraging sequentiality in multi-goal scenarioscited by 0
- 2026STO-RL: Offline RL under Sparse Rewards via LLM-Guided Subgoal Temporal Ordercited by 0
- 2026Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learningcited by 0
- 2026Neurosymbolic Reasoning with Incremental Knowledge for Sample Efficient Hierarchical Reinforcement Learningcited by 0
- 2026From Connectivity to Rewards: Dense Reward Learning with Directed State Graphscited by 0
- 2026Metro-WM: Long-Horizon Latent Planning with Realisable Sub-Goalscited by 0
- 2026Metro-WM: Long-Horizon Latent Planning with Realisable Sub-Goals25 Sep 2026
- 2026From Connectivity to Rewards: Dense Reward Learning with Directed State Graphs9 Sep 2026
- 2026Neurosymbolic Reasoning with Incremental Knowledge for Sample Efficient Hierarchical Reinforcement Learning4 Aug 2026
- 2026Latent Representation Alignment for Offline Goal-Conditioned Reinforcement Learning25 May 2026
- 2026Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learning13 May 2026
- 2026Efficient Hierarchical Implicit Flow Q-learning for Offline Goal-conditioned Reinforcement Learning10 Apr 2026
- 2026Action-Sufficient Goal Representations30 Jan 2026
- 2026STO-RL: Offline RL under Sparse Rewards via LLM-Guided Subgoal Temporal Order13 Jan 2026
- 2025Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representations14 Nov 2025
- 2025Strict Subgoal Execution: Reliable Long-Horizon Planning in Hierarchical Reinforcement Learning26 Jun 2025
- 2025Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planning23 Jun 2025
- 2025Horizon Reduction Makes RL Scalable4 Jun 2025
32 more
- 2025Flattening Hierarchies with Policy Bootstrapping20 May 2025
- 2025Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning19 May 2025
- 2025A tale of two goals: leveraging sequentiality in multi-goal scenarios27 Mar 2025
- 2025Proposing Hierarchical Goal-Conditioned Policy Planning in Multi-Goal Reinforcement Learning3 Jan 2025
- 2024Learning to Navigate in Mazes with Novel Layouts using Abstract Top-down Maps16 Dec 2024
- 2024OGBench: Benchmarking Offline Goal-Conditioned RL26 Oct 2024
- 2024GHIL-Glue: Hierarchical Control with Filtered Subgoal Images26 Oct 2024
- 2024HG2P: Hippocampus-inspired High-reward Graph and Model-Free Q-Gradient Penalty for Path Planning and Motion Control12 Oct 2024
- 2024Bidirectional-Reachable Hierarchical Reinforcement Learning with Mutually Responsive Policies26 Jun 2024
- 2024SelfGoal: Your Language Agents Already Know How to Achieve High-level Goals7 Jun 2024
- 2024What Matters in Hierarchical Search for Combinatorial Reasoning Problems?5 Jun 2024
- 2024A New View on Planning in Online Reinforcement Learning3 Jun 2024
- 2023CQM: Curriculum Reinforcement Learning with a Quantized World Model26 Oct 2023
- 2023Guided Cooperation in Hierarchical Reinforcement Learning via Model-based Rollout24 Sep 2023
- 2023Guide Your Agent with Adaptive Multimodal Rewards19 Sep 2023
- 2023HIQL: Offline Goal-Conditioned RL with Latent States as Actions22 Jul 2023
- 2023Landmark Guided Active Exploration with State-specific Balance Coefficient30 Jun 2023
- 2023Imitating Graph-Based Planning with Goal-Conditioned Policies20 Mar 2023
- 2023Fast exploration and learning of latent graphs with aliased observations13 Mar 2023
- 2022DHRL: A Graph-Based Approach for Long-Horizon and Sparse Hierarchical Reinforcement Learning11 Oct 2022
- 2022MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffer20 Jun 2022
- 2022Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learning9 Jun 2022
- 2022Goal-Space Planning with Subgoal Models6 Jun 2022
- 2021Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learning18 Nov 2021
- 2021Adjacency constraint for efficient hierarchical reinforcement learning30 Oct 2021
- 2021Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning26 Oct 2021
- 2021C-Planning: An Automatic Curriculum for Learning Goal-Reaching Tasks22 Oct 2021
- 2021Conservative Data Sharing for Multi-Task Offline Reinforcement Learning16 Sep 2021
- 2021Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks13 Jul 2021
- 2021Hierarchical Robot Navigation in Novel Environments using Rough 2-D Maps7 Jun 2021
- 2021DisTop: Discovering a Topological representation to learn diverse and rewarding skills6 Jun 2021
- 2019Multi-task Batch Reinforcement Learning with Metric Learning25 Sep 2019
- 2024OGBench: Benchmarking Offline Goal-Conditioned RLcited by 216
- 2021Conservative Data Sharing for Multi-Task Offline Reinforcement Learningcited by 64
- 2025Horizon Reduction Makes RL Scalablecited by 55
- 2025Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learningcited by 22
- 2023Guide Your Agent with Adaptive Multimodal Rewardscited by 10
- 2025Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planningcited by 5
- 2026Efficient Hierarchical Implicit Flow Q-learning for Offline Goal-conditioned Reinforcement Learningcited by 2
- 2019Multi-task Batch Reinforcement Learning with Metric Learningcited by 1
- 2026Latent Representation Alignment for Offline Goal-Conditioned Reinforcement Learningcited by 1
- 2026STO-RL: Offline RL under Sparse Rewards via LLM-Guided Subgoal Temporal Ordercited by 0
- 2026Latent Representation Alignment for Offline Goal-Conditioned Reinforcement Learning25 May 2026
- 2026Efficient Hierarchical Implicit Flow Q-learning for Offline Goal-conditioned Reinforcement Learning10 Apr 2026
- 2026STO-RL: Offline RL under Sparse Rewards via LLM-Guided Subgoal Temporal Order13 Jan 2026
- 2025Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planning23 Jun 2025
- 2025Horizon Reduction Makes RL Scalable4 Jun 2025
- 2025Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning19 May 2025
- 2024OGBench: Benchmarking Offline Goal-Conditioned RL26 Oct 2024
- 2023Guide Your Agent with Adaptive Multimodal Rewards19 Sep 2023
- 2021Conservative Data Sharing for Multi-Task Offline Reinforcement Learning16 Sep 2021
- 2019Multi-task Batch Reinforcement Learning with Metric Learning25 Sep 2019
- 2025Flattening Hierarchies with Policy Bootstrappingcited by 8
- 2025Flattening Hierarchies with Policy Bootstrapping20 May 2025
- 2023HIQL: Offline Goal-Conditioned RL with Latent States as Actionscited by 133
- 2021Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learningcited by 46
- 2022MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffercited by 34
- 2021Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learningcited by 23
- 2022DHRL: A Graph-Based Approach for Long-Horizon and Sparse Hierarchical Reinforcement Learningcited by 18
- 2021C-Planning: An Automatic Curriculum for Learning Goal-Reaching Taskscited by 15
- 2024GHIL-Glue: Hierarchical Control with Filtered Subgoal Imagescited by 14
- 2023Imitating Graph-Based Planning with Goal-Conditioned Policiescited by 13
- 2022Goal-Space Planning with Subgoal Modelscited by 12
- 2021Adjacency constraint for efficient hierarchical reinforcement learningcited by 10
- 2021DisTop: Discovering a Topological representation to learn diverse and rewarding skillscited by 7
- 2021Hierarchical Robot Navigation in Novel Environments using Rough 2-D Mapscited by 4
12 most cited of 29 All 29 (JSON)
- 2026Metro-WM: Long-Horizon Latent Planning with Realisable Sub-Goals25 Sep 2026
- 2026From Connectivity to Rewards: Dense Reward Learning with Directed State Graphs9 Sep 2026
- 2026Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learning13 May 2026
- 2026Action-Sufficient Goal Representations30 Jan 2026
- 2025Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representations14 Nov 2025
- 2025Strict Subgoal Execution: Reliable Long-Horizon Planning in Hierarchical Reinforcement Learning26 Jun 2025
- 2025A tale of two goals: leveraging sequentiality in multi-goal scenarios27 Mar 2025
- 2025Proposing Hierarchical Goal-Conditioned Policy Planning in Multi-Goal Reinforcement Learning3 Jan 2025
- 2024Learning to Navigate in Mazes with Novel Layouts using Abstract Top-down Maps16 Dec 2024
- 2024GHIL-Glue: Hierarchical Control with Filtered Subgoal Images26 Oct 2024
- 2024HG2P: Hippocampus-inspired High-reward Graph and Model-Free Q-Gradient Penalty for Path Planning and Motion Control12 Oct 2024
- 2024Bidirectional-Reachable Hierarchical Reinforcement Learning with Mutually Responsive Policies26 Jun 2024
12 newest of 29 All 29 (JSON)