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Learning World Graphs to Accelerate Hierarchical Reinforcement Learning

arXiv 1907.00664 ↗First posted 1 Jul 2019cs.LG stat.MLcited by 12

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Abstract (arXiv)

In many real-world scenarios, an autonomous agent often encounters various tasks within a single complex environment. We propose to build a graph abstraction over the environment structure to accelerate the learning of these tasks. Here, nodes are important points of interest (pivotal states) and edges represent feasible traversals between them. Our approach has two stages. First, we jointly train a latent pivotal state model and a curiosity-driven goal-conditioned policy in a task-agnostic manner. Second, provided with the information from the world graph, a high-level Manager quickly finds solution to new tasks and expresses subgoals in reference to pivotal states to a low-level Worker. The Worker can then also leverage the graph to easily traverse to the pivotal states of interest, even across long distance, and explore non-locally. We perform a thorough ablation study to evaluate our approach on a suite of challenging maze tasks, demonstrating significant advantages from the proposed framework over baselines that lack world graph knowledge in terms of performance and efficiency.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Jul 2019.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 3; 2022: 3; 2023: 1; 2024: 1; 2025: 1; 2026: 3.

12 papers.