Learning World Graphs to Accelerate Hierarchical Reinforcement Learning
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Abstract (arXiv)
In many real-world scenarios, an autonomous agent often encounters various tasks within a single complex environment. We propose to build a graph abstraction over the environment structure to accelerate the learning of these tasks. Here, nodes are important points of interest (pivotal states) and edges represent feasible traversals between them. Our approach has two stages. First, we jointly train a latent pivotal state model and a curiosity-driven goal-conditioned policy in a task-agnostic manner. Second, provided with the information from the world graph, a high-level Manager quickly finds solution to new tasks and expresses subgoals in reference to pivotal states to a low-level Worker. The Worker can then also leverage the graph to easily traverse to the pivotal states of interest, even across long distance, and explore non-locally. We perform a thorough ablation study to evaluate our approach on a suite of challenging maze tasks, demonstrating significant advantages from the proposed framework over baselines that lack world graph knowledge in terms of performance and efficiency.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Jul 2019.
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Citing papers per year: 2021: 3; 2022: 3; 2023: 1; 2024: 1; 2025: 1; 2026: 3.
12 papers.
- 2021Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learningcited by 46
- 2022Interaction Modeling with Multiplex Attentioncited by 14
- 2022Greybox XAI: a Neural-Symbolic learning framework to produce interpretable predictions for image classificationcited by 11
- 2021Variational Predictive Routing with Nested Subjective Timescalescited by 9
- 2026Graph World Models: Concepts, Taxonomy, and Future Directionscited by 5
- 2022Long-horizon video prediction using a dynamic latent hierarchycited by 4
- 2021Hierarchical Representation Learning for Markov Decision Processescited by 3
- 2025Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representationscited by 3
- 2023Balancing Exploration and Exploitation in Hierarchical Reinforcement Learning via Latent Landmark Graphscited by 1
- 2024SSL-Interactions: Pretext Tasks for Interactive Trajectory Predictioncited by 1
- 2026Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learningcited by 1
- 2026From Connectivity to Rewards: Dense Reward Learning with Directed State Graphscited by 0
- 2026Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning28 Sep 2026
- 2026From Connectivity to Rewards: Dense Reward Learning with Directed State Graphs9 Sep 2026
- 2026Graph World Models: Concepts, Taxonomy, and Future Directions30 Apr 2026
- 2025Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representations14 Nov 2025
- 2024SSL-Interactions: Pretext Tasks for Interactive Trajectory Prediction15 Jan 2024
- 2023Balancing Exploration and Exploitation in Hierarchical Reinforcement Learning via Latent Landmark Graphs22 Jul 2023
- 2022Long-horizon video prediction using a dynamic latent hierarchy29 Dec 2022
- 2022Greybox XAI: a Neural-Symbolic learning framework to produce interpretable predictions for image classification26 Sep 2022
- 2022Interaction Modeling with Multiplex Attention23 Aug 2022
- 2021Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning26 Oct 2021
- 2021Variational Predictive Routing with Nested Subjective Timescales21 Oct 2021
- 2021Hierarchical Representation Learning for Markov Decision Processes3 Jun 2021