mlsanityData to 7 Oct 2026

Sparse Graphical Memory for Robust Planning

arXiv 2003.06417 ↗First posted 13 Mar 2020cs.LG cs.AI cs.CVcited by 30

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Abstract (arXiv)

To operate effectively in the real world, agents should be able to act from high-dimensional raw sensory input such as images and achieve diverse goals across long time-horizons. Current deep reinforcement and imitation learning methods can learn directly from high-dimensional inputs but do not scale well to long-horizon tasks. In contrast, classical graphical methods like A* search are able to solve long-horizon tasks, but assume that the state space is abstracted away from raw sensory input. Recent works have attempted to combine the strengths of deep learning and classical planning; however, dominant methods in this domain are still quite brittle and scale poorly with the size of the environment. We introduce Sparse Graphical Memory (SGM), a new data structure that stores states and feasible transitions in a sparse memory. SGM aggregates states according to a novel two-way consistency objective, adapting classic state aggregation criteria to goal-conditioned RL: two states are redundant when they are interchangeable both as goals and as starting states. Theoretically, we prove that merging nodes according to two-way consistency leads to an increase in shortest path lengths that scales only linearly with the merging threshold. Experimentally, we show that SGM significantly outperforms current state of the art methods on long horizon, sparse-reward visual navigation tasks. Project video and code are available at https://mishalaskin.github.io/sgm/

Key facts. Cited by 30 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Mar 2020.

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Citing papers per year: 2021: 10; 2022: 8; 2023: 6; 2024: 2; 2025: 3; 2026: 1.

30 papers.

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  1. 2021No RL, No Simulation: Learning to Navigate without Navigatingcited by 63
  2. 2021Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learningcited by 46
  3. 2021Hierarchical Few-Shot Imitation with Skill Transition Modelscited by 37
  4. 2022LEAGUE: Guided Skill Learning and Abstraction for Long-Horizon Manipulationcited by 32
  5. 2021Differentiable Spatial Planning using Transformerscited by 25
  6. 2021Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learningcited by 23
  7. 2022Topological Experience Replaycited by 17
  8. 2022Reducing Collision Checking for Sampling-Based Motion Planning Using Graph Neural Networkscited by 16
  9. 2022Learning Robotic Navigation from Experience: Principles, Methods, and Recent Resultscited by 13
  10. 2023Imitating Graph-Based Planning with Goal-Conditioned Policiescited by 13
  11. 2022Goal-Space Planning with Subgoal Modelscited by 12
  12. 2024Offline Imitation Learning Through Graph Search and Retrievalcited by 12
18 more
  1. 2022Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learningcited by 11
  2. 2025Test-Time Graph Search for Goal-Conditioned Reinforcement Learningcited by 8
  3. 2021DisTop: Discovering a Topological representation to learn diverse and rewarding skillscited by 7
  4. 2021Lifelong Topological Visual Navigationcited by 7
  5. 2023One-4-All: Neural Potential Fields for Embodied Navigationcited by 7
  6. 2022E-MAPP: Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidancecited by 6
  7. 2023Neural Constraint Satisfaction: Hierarchical Abstraction for Combinatorial Generalization in Object Rearrangementcited by 6
  8. 2021Enabling Visual Action Planning for Object Manipulation through Latent Space Roadmapcited by 4
  9. 2022PALMER: Perception-Action Loop with Memory for Long-Horizon Planningcited by 4
  10. 2021Shortest-Path Constrained Reinforcement Learning for Sparse Reward Taskscited by 2
  11. 2023L-SA: Learning Under-Explored Targets in Multi-Target Reinforcement Learningcited by 2
  12. 2023Guided Cooperation in Hierarchical Reinforcement Learning via Model-based Rolloutcited by 2
  13. 2021Graph Convolutional Memory using Topological Priorscited by 1
  14. 2023Balancing Exploration and Exploitation in Hierarchical Reinforcement Learning via Latent Landmark Graphscited by 1
  15. 2025The Imperfect Learner: Incorporating Developmental Trajectories in Memory-based Student Simulationcited by 1
  16. 2024A New View on Planning in Online Reinforcement Learningcited by 0
  17. 2025What to Do Next? Memorizing skills from Egocentric Instructional Videocited by 0
  18. 2026Metro-WM: Long-Horizon Latent Planning with Realisable Sub-Goalscited by 0

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  1. 2020World Model as a Graph: Learning Latent Landmarks for Planning
  2. 2020Planning from Pixels using Inverse Dynamics Models
  3. 2026Sparse Planning in Visual World Models via Cost Gradients
  4. 2021Planning from Pixels in Environments with Combinatorially Hard Search Spaces
  5. 2026SEARL: Joint Optimization of Policy and Tool Graph Memory for Self-Evolving Agents
  6. 2020Flexible and Efficient Long-Range Planning Through Curious Exploration
  7. 2026Embodied Task Planning via Graph-Informed Action Generation with Large Language Models
  8. 2021Temporal Predictive Coding For Model-Based Planning In Latent Space