mlsanityData to 7 Oct 2026

It Takes Two to Negotiate: Modeling Social Exchange in Online Multiplayer Games

arXiv 2311.08666 ↗First posted 15 Nov 2023cs.CL cs.GT cs.LGcited by 8

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Abstract (arXiv)

Online games are dynamic environments where players interact with each other, which offers a rich setting for understanding how players negotiate their way through the game to an ultimate victory. This work studies online player interactions during the turn-based strategy game, Diplomacy. We annotated a dataset of over 10,000 chat messages for different negotiation strategies and empirically examined their importance in predicting long- and short-term game outcomes. Although negotiation strategies can be predicted reasonably accurately through the linguistic modeling of the chat messages, more is needed for predicting short-term outcomes such as trustworthiness. On the other hand, they are essential in graph-aware reinforcement learning approaches to predict long-term outcomes, such as a player's success, based on their prior negotiation history. We close with a discussion of the implications and impact of our work. The dataset is available at https://github.com/kj2013/claff-diplomacy.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 19 of its 82 references that are in the map. First posted on arXiv 15 Nov 2023.

Builds on

19 of 82 references.

References · 19

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7 more
  1. 2021No-Press Diplomacy from Scratchcited by 31
  2. 2015Linguistic Harbingers of Betrayal: A Case Study on an Online Strategy Gamecited by 16
  3. 2021Weakly-Supervised Hierarchical Models for Predicting Persuasive Strategies in Good-faith Textual Requestscited by 16
  4. 2014How to Ask for a Favor: A Case Study on the Success of Altruistic Requestscited by 15
  5. 2021Using Graph-Aware Reinforcement Learning to Identify Winning Strategies in Diplomacy Games (Student Abstract)cited by 3
  6. 2015The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Gamescited by 2
  7. 2022The Gift That Keeps on Giving: Generosity is Contagious in Multiplayer Online Gamescited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 3; 2026: 2.

8 papers.