mlsanityData to 14 Oct 2026

Fast and Data-Efficient Training of Rainbow: an Experimental Study on Atari

arXiv 2111.10247 ↗First posted 19 Nov 2021cs.LGcited by 10

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Abstract (arXiv)

Across the Arcade Learning Environment, Rainbow achieves a level of performance competitive with humans and modern RL algorithms. However, attaining this level of performance requires large amounts of data and hardware resources, making research in this area computationally expensive and use in practical applications often infeasible. This paper's contribution is threefold: We (1) propose an improved version of Rainbow, seeking to drastically reduce Rainbow's data, training time, and compute requirements while maintaining its competitive performance; (2) we empirically demonstrate the effectiveness of our approach through experiments on the Arcade Learning Environment, and (3) we conduct a number of ablation studies to investigate the effect of the individual proposed modifications. Our improved version of Rainbow reaches a median human normalized score close to classic Rainbow's, while using 20 times less data and requiring only 7.5 hours of training time on a single GPU. We also provide our full implementation including pre-trained models.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 51 of its 74 references that are in the map. First posted on arXiv 19 Nov 2021.

Builds on

51 of 74 references.

References · 51

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38 more
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10 papers.