mlsanityData to 7 Oct 2026

More Efficient Randomized Exploration for Reinforcement Learning via Approximate Sampling

arXiv 2406.12241 ↗First posted 18 Jun 2024cs.LG cs.AIcited by 12

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Abstract (arXiv)

Thompson sampling (TS) is one of the most popular exploration techniques in reinforcement learning (RL). However, most TS algorithms with theoretical guarantees are difficult to implement and not generalizable to Deep RL. While the emerging approximate sampling-based exploration schemes are promising, most existing algorithms are specific to linear Markov Decision Processes (MDP) with suboptimal regret bounds, or only use the most basic samplers such as Langevin Monte Carlo. In this work, we propose an algorithmic framework that incorporates different approximate sampling methods with the recently proposed Feel-Good Thompson Sampling (FGTS) approach (Zhang, 2022; Dann et al., 2021), which was previously known to be computationally intractable in general. When applied to linear MDPs, our regret analysis yields the best known dependency of regret on dimensionality, surpassing existing randomized algorithms. Additionally, we provide explicit sampling complexity for each employed sampler. Empirically, we show that in tasks where deep exploration is necessary, our proposed algorithms that combine FGTS and approximate sampling perform significantly better compared to other strong baselines. On several challenging games from the Atari 57 suite, our algorithms achieve performance that is either better than or on par with other strong baselines from the deep RL literature.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 39 of its 53 references that are in the map. First posted on arXiv 18 Jun 2024.

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39 of 53 references.

References · 39

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27 more
  1. 2018Randomized Prior Functions for Deep Reinforcement Learningcited by 218
  2. 2014Theoretical guarantees for approximate sampling from smooth and log-concave densitiescited by 206
  3. 2019Reinforcement Learning in Feature Space: Matrix Bandit, Kernels, and Regret Boundcited by 199
  4. 2020Learning Near Optimal Policies with Low Inherent Bellman Errorcited by 180
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  17. 2020Faster Convergence of Stochastic Gradient Langevin Dynamics for Non-Log-Concave Samplingcited by 32
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  20. 2023Provable and Practical: Efficient Exploration in Reinforcement Learning via Langevin Monte Carlocited by 29
  21. 2023Improved Discretization Analysis for Underdamped Langevin Monte Carlocited by 26
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  23. 2024Randomized Exploration in Cooperative Multi-Agent Reinforcement Learningcited by 17
  24. 2021Near-Optimal Randomized Exploration for Tabular Markov Decision Processescited by 14
  25. 2022Non-Linear Reinforcement Learning in Large Action Spaces: Structural Conditions and Sample-efficiency of Posterior Samplingcited by 10
  26. 2024Accelerating Approximate Thompson Sampling with Underdamped Langevin Monte Carlocited by 10
  27. 2024Q-Star Meets Scalable Posterior Sampling: Bridging Theory and Practice via HyperAgentcited by 6

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 8; 2026: 3.

12 papers.