More Efficient Randomized Exploration for Reinforcement Learning via Approximate Sampling
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Abstract (arXiv)
Thompson sampling (TS) is one of the most popular exploration techniques in reinforcement learning (RL). However, most TS algorithms with theoretical guarantees are difficult to implement and not generalizable to Deep RL. While the emerging approximate sampling-based exploration schemes are promising, most existing algorithms are specific to linear Markov Decision Processes (MDP) with suboptimal regret bounds, or only use the most basic samplers such as Langevin Monte Carlo. In this work, we propose an algorithmic framework that incorporates different approximate sampling methods with the recently proposed Feel-Good Thompson Sampling (FGTS) approach (Zhang, 2022; Dann et al., 2021), which was previously known to be computationally intractable in general. When applied to linear MDPs, our regret analysis yields the best known dependency of regret on dimensionality, surpassing existing randomized algorithms. Additionally, we provide explicit sampling complexity for each employed sampler. Empirically, we show that in tasks where deep exploration is necessary, our proposed algorithms that combine FGTS and approximate sampling perform significantly better compared to other strong baselines. On several challenging games from the Atari 57 suite, our algorithms achieve performance that is either better than or on par with other strong baselines from the deep RL literature.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 39 of its 53 references that are in the map. First posted on arXiv 18 Jun 2024.
Builds on
39 of 53 references.
References · 39
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27 more
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Citing papers per year: 2024: 1; 2025: 8; 2026: 3.
12 papers.
- 2026Maximum Likelihood Reinforcement Learningcited by 29
- 2025Langevin Soft Actor-Critic: Efficient Exploration through Uncertainty-Driven Critic Learningcited by 17
- 2025IL-SOAR : Imitation Learning with Soft Optimistic Actor cRiticcited by 5
- 2025Feel-Good Thompson Sampling for Contextual Bandits: a Markov Chain Monte Carlo Showdowncited by 4
- 2025Provably Efficient and Agile Randomized Q-Learningcited by 2
- 2025Provable Anytime Ensemble Sampling Algorithms in Nonlinear Contextual Banditscited by 2
- 2024Isoperimetry is All We Need: Langevin Posterior Sampling for RL with Sublinear Regretcited by 1
- 2025CAE: Repurposing the Critic as an Explorer in Deep Reinforcement Learningcited by 1
- 2025Universal Value-Function Uncertaintiescited by 1
- 2025Rethinking Langevin Thompson Sampling from A Stochastic Approximation Perspectivecited by 1
- 2026Retry Policy Gradients in Continuous Action Spacescited by 1
- 2026Provably avoiding over-optimization in Direct Preference Optimization without knowing the data distributioncited by 0
- 2026Retry Policy Gradients in Continuous Action Spaces4 Jun 2026
- 2026Provably avoiding over-optimization in Direct Preference Optimization without knowing the data distribution5 Feb 2026
- 2026Maximum Likelihood Reinforcement Learning2 Feb 2026
- 2025Provable Anytime Ensemble Sampling Algorithms in Nonlinear Contextual Bandits12 Oct 2025
- 2025Rethinking Langevin Thompson Sampling from A Stochastic Approximation Perspective6 Oct 2025
- 2025Feel-Good Thompson Sampling for Contextual Bandits: a Markov Chain Monte Carlo Showdown21 Jul 2025
- 2025Provably Efficient and Agile Randomized Q-Learning30 Jun 2025
- 2025Universal Value-Function Uncertainties27 May 2025
- 2025CAE: Repurposing the Critic as an Explorer in Deep Reinforcement Learning23 Mar 2025
- 2025IL-SOAR : Imitation Learning with Soft Optimistic Actor cRitic27 Feb 2025
- 2025Langevin Soft Actor-Critic: Efficient Exploration through Uncertainty-Driven Critic Learning29 Jan 2025
- 2024Isoperimetry is All We Need: Langevin Posterior Sampling for RL with Sublinear Regret30 Dec 2024