To Learn or Not to Learn: Analyzing the Role of Learning for Navigation in Virtual Environments
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Abstract (arXiv)
In this paper we compare learning-based methods and classical methods for navigation in virtual environments. We construct classical navigation agents and demonstrate that they outperform state-of-the-art learning-based agents on two standard benchmarks: MINOS and Stanford Large-Scale 3D Indoor Spaces. We perform detailed analysis to study the strengths and weaknesses of learned agents and classical agents, as well as how characteristics of the virtual environment impact navigation performance. Our results show that learned agents have inferior collision avoidance and memory management, but are superior in handling ambiguity and noise. These results can inform future design of navigation agents.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Jul 2019.
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Citing papers per year: 2021: 1; 2022: 2; 2023: 1; 2024: 0; 2025: 1.
5 papers.
- 2022Zero-shot object goal visual navigationcited by 29
- 2021Teaching Agents how to Map: Spatial Reasoning for Multi-Object Navigationcited by 17
- 2023Modality-invariant Visual Odometry for Embodied Visioncited by 6
- 2022Beyond Visual Field of View: Perceiving 3D Environment with Echoes and Visioncited by 4
- 2025Good Actions Succeed, Bad Actions Generalize: A Case Study on Why RL Generalizes Bettercited by 3
- 2025Good Actions Succeed, Bad Actions Generalize: A Case Study on Why RL Generalizes Better19 Mar 2025
- 2023Modality-invariant Visual Odometry for Embodied Vision29 Apr 2023
- 2022Beyond Visual Field of View: Perceiving 3D Environment with Echoes and Vision3 Jul 2022
- 2022Zero-shot object goal visual navigation15 Jun 2022
- 2021Teaching Agents how to Map: Spatial Reasoning for Multi-Object Navigation13 Jul 2021