mlsanityData to 7 Oct 2026

Learning to Act by Predicting the Future

arXiv 1611.01779 ↗First posted 6 Nov 2016cs.LG cs.AI cs.CVcited by 36

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Abstract (arXiv)

We present an approach to sensorimotor control in immersive environments. Our approach utilizes a high-dimensional sensory stream and a lower-dimensional measurement stream. The cotemporal structure of these streams provides a rich supervisory signal, which enables training a sensorimotor control model by interacting with the environment. The model is trained using supervised learning techniques, but without extraneous supervision. It learns to act based on raw sensory input from a complex three-dimensional environment. The presented formulation enables learning without a fixed goal at training time, and pursuing dynamically changing goals at test time. We conduct extensive experiments in three-dimensional simulations based on the classical first-person game Doom. The results demonstrate that the presented approach outperforms sophisticated prior formulations, particularly on challenging tasks. The results also show that trained models successfully generalize across environments and goals. A model trained using the presented approach won the Full Deathmatch track of the Visual Doom AI Competition, which was held in previously unseen environments.

Key facts. Cited by 36 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Nov 2016.

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Citing papers per year: 2018: 1; 2019: 1; 2020: 1; 2021: 12; 2022: 7; 2023: 0; 2024: 5; 2025: 4; 2026: 5.

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  1. 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,873
  2. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
  3. 2022Contrastive Learning as Goal-Conditioned Reinforcement Learningcited by 241
  4. 2021Pathdreamer: A World Model for Indoor Navigationcited by 117
  5. 2022Navigating to Objects in the Real Worldcited by 104
  6. 2025Robust Autonomy Emerges from Self-Playcited by 64
  7. 2024DINO-Foresight: Looking into the Future with DINOcited by 44
  8. 2021Which Mutual-Information Representation Learning Objectives are Sufficient for Control?cited by 28
  9. 2019Learning Belief Representations for Imitation Learning in POMDPscited by 23
  10. 2022EgoEnv: Human-centric environment representations from egocentric videocited by 22
  11. 2024A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or Subgoalscited by 20
  12. 2025Offline Goal-conditioned Reinforcement Learning with Quasimetric Representationscited by 20
24 more
  1. 2021Teaching Agents how to Map: Spatial Reasoning for Multi-Object Navigationcited by 17
  2. 2022Navigating to Objects in Unseen Environments by Distance Predictioncited by 15
  3. 2021Imitation by Predicting Observationscited by 13
  4. 2025Temporal Representation Alignment: Successor Features Enable Emergent Compositionality in Robot Instruction Followingcited by 13
  5. 2018OIL: Observational Imitation Learningcited by 11
  6. 2021MaAST: Map Attention with Semantic Transformersfor Efficient Visual Navigationcited by 11
  7. 2022Task-Induced Representation Learningcited by 10
  8. 2022Structure-Encoding Auxiliary Tasks for Improved Visual Representation in Vision-and-Language Navigationcited by 9
  9. 2024Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignmentcited by 7
  10. 2025Advancing Semantic Future Prediction through Multimodal Visual Sequence Transformerscited by 7
  11. 2021Social Processes: Self-Supervised Meta-Learning over Conversational Groups for Forecasting Nonverbal Social Cuescited by 6
  12. 2021Embodied AI-Driven Operation of Smart Cities: A Concise Reviewcited by 6
  13. 2022GraphMapper: Efficient Visual Navigation by Scene Graph Generationcited by 6
  14. 2021Foresee then Evaluate: Decomposing Value Estimation with Latent Future Predictioncited by 3
  15. 2021Distilling Reinforcement Learning Tricks for Video Gamescited by 3
  16. 2026SVL: Goal-Conditioned Reinforcement Learning as Survival Learningcited by 3
  17. 2021Deep Learning for Embodied Vision Navigation: A Surveycited by 2
  18. 2024Learning Goal-Conditioned Representations for Language Reward Modelscited by 2
  19. 2024Learning to Navigate in Mazes with Novel Layouts using Abstract Top-down Mapscited by 2
  20. 2021Evaluating Robustness over High Level Driving Instruction for Autonomous Drivingcited by 1
  21. 2026Playing DOOM with 1.3M Parameters: Specialized Small Models vs Large Language Models for Real-Time Game Controlcited by 1
  22. 2026Representations Before Pixels: Semantics-Guided Hierarchical Video Predictioncited by 1
  23. 2026Future Dynamic 3D Reconstruction: Toward 3D World Modeling with Disentangled Ego-Motioncited by 1
  24. 2026Scaling Curriculum Learning For Autonomous Drivingcited by 1