Deep Reinforcement Learning on a Budget: 3D Control and Reasoning Without a Supercomputer
Not on the map. Why?
Abstract (arXiv)
An important goal of research in Deep Reinforcement Learning in mobile robotics is to train agents capable of solving complex tasks, which require a high level of scene understanding and reasoning from an egocentric perspective. When trained from simulations, optimal environments should satisfy a currently unobtainable combination of high-fidelity photographic observations, massive amounts of different environment configurations and fast simulation speeds. In this paper we argue that research on training agents capable of complex reasoning can be simplified by decoupling from the requirement of high fidelity photographic observations. We present a suite of tasks requiring complex reasoning and exploration in continuous, partially observable 3D environments. The objective is to provide challenging scenarios and a robust baseline agent architecture that can be trained on mid-range consumer hardware in under 24h. Our scenarios combine two key advantages: (i) they are based on a simple but highly efficient 3D environment (ViZDoom) which allows high speed simulation (12000fps); (ii) the scenarios provide the user with a range of difficulty settings, in order to identify the limitations of current state of the art algorithms and network architectures. We aim to increase accessibility to the field of Deep-RL by providing baselines for challenging scenarios where new ideas can be iterated on quickly. We argue that the community should be able to address challenging problems in reasoning of mobile agents without the need for a large compute infrastructure.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 3 Apr 2019.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 3; 2022: 2; 2023: 2; 2024: 2; 2025: 1.
10 papers.
- 2022Multi-Object Navigation with dynamically learned neural implicit representationscited by 21
- 2021Megaverse: Simulating Embodied Agents at One Million Experiences per Secondcited by 20
- 2021Teaching Agents how to Map: Spatial Reasoning for Multi-Object Navigationcited by 17
- 2023Recurrent Action Transformer with Memorycited by 17
- 2023Learning Hierarchical Interactive Multi-Object Search for Mobile Manipulationcited by 14
- 2022Explain My Surprise: Learning Efficient Long-Term Memory by Predicting Uncertain Outcomescited by 11
- 2021An in-depth experimental study of sensor usage and visual reasoning of robots navigating in real environmentscited by 6
- 2024Multi-Object Navigation in real environments using hybrid policiescited by 3
- 2024Emergent Braitenberg-style Behaviours for Navigating the ViZDoom `My Way Home' Labyrinthcited by 0
- 2025Do We Need Transformers to Play FPS Video Games?cited by 0
- 2025Do We Need Transformers to Play FPS Video Games?24 Apr 2025
- 2024Emergent Braitenberg-style Behaviours for Navigating the ViZDoom `My Way Home' Labyrinth9 Apr 2024
- 2024Multi-Object Navigation in real environments using hybrid policies24 Jan 2024
- 2023Learning Hierarchical Interactive Multi-Object Search for Mobile Manipulation12 Jul 2023
- 2023Recurrent Action Transformer with Memory15 Jun 2023
- 2022Multi-Object Navigation with dynamically learned neural implicit representations11 Oct 2022
- 2022Explain My Surprise: Learning Efficient Long-Term Memory by Predicting Uncertain Outcomes27 Jul 2022
- 2021An in-depth experimental study of sensor usage and visual reasoning of robots navigating in real environments29 Nov 2021
- 2021Megaverse: Simulating Embodied Agents at One Million Experiences per Second17 Jul 2021
- 2021Teaching Agents how to Map: Spatial Reasoning for Multi-Object Navigation13 Jul 2021