mlsanityData to 7 Oct 2026

No Prior Mask: Eliminate Redundant Action for Deep Reinforcement Learning

arXiv 2312.06258 ↗First posted 11 Dec 2023cs.LG cs.AIcited by 6

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Abstract (arXiv)

The large action space is one fundamental obstacle to deploying Reinforcement Learning methods in the real world. The numerous redundant actions will cause the agents to make repeated or invalid attempts, even leading to task failure. Although current algorithms conduct some initial explorations for this issue, they either suffer from rule-based systems or depend on expert demonstrations, which significantly limits their applicability in many real-world settings. In this work, we examine the theoretical analysis of what action can be eliminated in policy optimization and propose a novel redundant action filtering mechanism. Unlike other works, our method constructs the similarity factor by estimating the distance between the state distributions, which requires no prior knowledge. In addition, we combine the modified inverse model to avoid extensive computation in high-dimensional state space. We reveal the underlying structure of action spaces and propose a simple yet efficient redundant action filtering mechanism named No Prior Mask (NPM) based on the above techniques. We show the superior performance of our method by conducting extensive experiments on high-dimensional, pixel-input, and stochastic problems with various action redundancy. Our code is public online at https://github.com/zhongdy15/npm.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 27 of its 42 references that are in the map. First posted on arXiv 11 Dec 2023.

Builds on

27 of 42 references.

References · 27

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  3. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
  4. 2018Exploration by Random Network Distillationcited by 966
  5. 2019When to Trust Your Model: Model-Based Policy Optimizationcited by 753
  6. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 268
  7. 2018BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learningcited by 238
  8. 2015Deep Reinforcement Learning in Large Discrete Action Spacescited by 158
  9. 2019Mastering Complex Control in MOBA Games with Deep Reinforcement Learningcited by 150
  10. 2017A Deep Reinforcement Learning Framework for the Financial Portfolio Management Problemcited by 123
  11. 2017Action Branching Architectures for Deep Reinforcement Learningcited by 90
  12. 2021Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learningcited by 78
15 more
  1. 2018Learn What Not to Learn: Action Elimination with Deep Reinforcement Learningcited by 77
  2. 2019Learning Action Representations for Reinforcement Learningcited by 75
  3. 2017Discrete Sequential Prediction of Continuous Actions for Deep RLcited by 50
  4. 2021Offline Reinforcement Learning with Value-based Episodic Memorycited by 36
  5. 2019The Natural Language of Actionscited by 28
  6. 2020Learning to Represent Action Values as a Hypergraph on the Action Verticescited by 22
  7. 2021Continuous Control with Action Quantization from Demonstrationscited by 21
  8. 2022Solving Continuous Control via Q-learningcited by 21
  9. 2021Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learningcited by 19
  10. 2017Learning to Factor Policies and Action-Value Functions: Factored Action Space Representations for Deep Reinforcement learningcited by 15
  11. 2017Independently Controllable Featurescited by 11
  12. 2021Action Priors for Large Action Spaces in Roboticscited by 10
  13. 2021Action Redundancy in Reinforcement Learningcited by 9
  14. 2023Policy Gradient Methods in the Presence of Symmetries and State Abstractionscited by 8
  15. 2022CEIP: Combining Explicit and Implicit Priors for Reinforcement Learning with Demonstrationscited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 4; 2026: 1.

6 papers.