PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning
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Abstract (arXiv)
Modern Tabletop Games present various interesting challenges for Multi-agent Reinforcement Learning. In this paper, we introduce PyTAG, a new framework that supports interacting with a large collection of games implemented in the Tabletop Games framework. In this work we highlight the challenges tabletop games provide, from a game-playing agent perspective, along with the opportunities they provide for future research. Additionally, we highlight the technical challenges that involve training Reinforcement Learning agents on these games. To explore the Multi-agent setting provided by PyTAG we train the popular Proximal Policy Optimisation Reinforcement Learning algorithm using self-play on a subset of games and evaluate the trained policies against some simple agents and Monte-Carlo Tree Search implemented in the Tabletop Games framework.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 18 of its 38 references that are in the map. First posted on arXiv 28 May 2024.
Builds on
18 of 38 references.
References · 18
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6 more
- 2021MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learningcited by 23
- 2021Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learningcited by 19
- 2021Generalising Discrete Action Spaces with Conditional Action Treescited by 6
- 2018Deceptive Gamescited by 5
- 2019Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendorcited by 3
- 2023PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Gamescited by 1
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2024A Survey on Self-play Methods in Reinforcement Learning
- 2024Preference-Based Multi-Agent Reinforcement Learning: Data Coverage and Algorithmic Techniques
- 2024FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning
- 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games
- 2024Game Theory and Multi-Agent Reinforcement Learning : From Nash Equilibria to Evolutionary Dynamics
- 2025Learning Game-Playing Agents with Generative Code Optimization
- 2025Policy Improvement with Style-Specific Demonstrations
- 2025Multi-Agent Craftax: Benchmarking Open-Ended Multi-Agent Reinforcement Learning at the Hyperscale