Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS
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Abstract (arXiv)
Play style identification can provide valuable game design insights and enable adaptive experiences, with the potential to improve game playing agents. Previous work relies on domain knowledge to construct play trace representations using handcrafted features. More recent approaches incorporate the sequential structure of play traces but still require some level of domain abstraction. In this study, we explore the use of unsupervised CNN-LSTM autoencoder models to obtain latent representations directly from low-level play trace data in MicroRTS. We demonstrate that this approach yields a meaningful separation of different game playing agents in the latent space, reducing reliance on domain expertise and its associated biases. This latent space is then used to guide the exploration of diverse play styles within studied AI players.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 16 references that are in the map. First posted on arXiv 14 Jul 2025.
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References · 4
- 2021Counter-Strike Deathmatch with Large-Scale Behavioural Cloningcited by 50
- 2020Learning Models of Individual Behavior in Chesscited by 22
- 2021Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learningcited by 19
- 2021An Unsupervised Video Game Playstyle Metric via State Discretizationcited by 3
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