mlsanityData to 7 Oct 2026

Maze Learning using a Hyperdimensional Predictive Processing Cognitive Architecture

arXiv 2204.00619 ↗First posted 31 Mar 2022cs.AI cs.LG cs.NEcited by 4

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Abstract (arXiv)

We present the COGnitive Neural GENerative system (CogNGen), a cognitive architecture that combines two neurobiologically-plausible, computational models: predictive processing and hyperdimensional/vector-symbolic models. We draw inspiration from architectures such as ACT-R and Spaun/Nengo. CogNGen is in broad agreement with these, providing a level of detail between ACT-R's high-level symbolic description of human cognition and Spaun's low-level neurobiological description, furthermore creating the groundwork for designing agents that learn continually from diverse tasks and model human performance at larger scales than what is possible with current systems. We test CogNGen on four maze-learning tasks, including those that test memory and planning, and find that CogNGen matches performance of deep reinforcement learning models and exceeds on a task designed to test memory.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 7 of its 25 references that are in the map. First posted on arXiv 31 Mar 2022.

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7 of 25 references.

References · 7

  1. 2015Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classificationcited by 3,590
  2. 2018Exploration by Random Network Distillationcited by 966
  3. 2020The Neural Coding Framework for Learning Generative Modelscited by 44
  4. 2018Continual Learning of Recurrent Neural Networks by Locally Aligning Distributed Representationscited by 32
  5. 2020BeBold: Exploration Beyond the Boundary of Explored Regionscited by 32
  6. 2021Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learningcited by 19
  7. 2021Backprop-Free Reinforcement Learning with Active Neural Generative Codingcited by 12

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Citing papers per year: 2023: 2; 2024: 1; 2025: 1.

4 papers.