mlsanityData to 14 Oct 2026

Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibria

arXiv 2105.12954 ↗First posted 27 May 2021cs.GT cs.AIcited by 13

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Abstract (arXiv)

We study the application of iterative first-order methods to the problem of computing equilibria of large-scale two-player extensive-form games. First-order methods must typically be instantiated with a regularizer that serves as a distance-generating function for the decision sets of the players. For the case of two-player zero-sum games, the state-of-the-art theoretical convergence rate for Nash equilibrium is achieved by using the dilated entropy function. In this paper, we introduce a new entropy-based distance-generating function for two-player zero-sum games, and show that this function achieves significantly better strong convexity properties than the dilated entropy, while maintaining the same easily-implemented closed-form proximal mapping. Extensive numerical simulations show that these superior theoretical properties translate into better numerical performance as well. We then generalize our new entropy distance function, as well as general dilated distance functions, to the scaled extension operator. The scaled extension operator is a way to recursively construct convex sets, which generalizes the decision polytope of extensive-form games, as well as the convex polytopes corresponding to correlated and team equilibria. By instantiating first-order methods with our regularizers, we develop the first accelerated first-order methods for computing correlated equilibra and ex-ante coordinated team equilibria. Our methods have a guaranteed 1/T rate of convergence, along with linear-time proximal updates.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 19 of its 71 references that are in the map. First posted on arXiv 27 May 2021.

Builds on

19 of 71 references.

References · 19

  1. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
  2. 2015Fast Convergence of Regularized Learning in Gamescited by 150
  3. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
  4. 2020Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descentcited by 57
  5. 2019Optimistic Regret Minimization for Extensive-Form Games via Dilated Distance-Generating Functionscited by 26
  6. 2018Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselinescited by 25
  7. 2019Correlation in Extensive-Form Games: Saddle-Point Formulation and Benchmarkscited by 23
  8. 2018Online Convex Optimization for Sequential Decision Processes and Extensive-Form Gamescited by 21
  9. 2017Computational Results for Extensive-Form Adversarial Team Gamescited by 19
  10. 2019Coarse Correlation in Extensive-Form Gamescited by 17
  11. 2020Stochastic Regret Minimization in Extensive-Form Gamescited by 17
  12. 2018Solving Large Sequential Games with the Excessive Gap Techniquecited by 16
7 more
  1. 2021Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Gamescited by 15
  2. 2017Robust Stackelberg Equilibria in Extensive-Form Games and Extension to Limited Lookaheadcited by 5
  3. 2019Efficient Regret Minimization Algorithm for Extensive-Form Correlated Equilibriumcited by 5
  4. 2017Theoretical and Practical Advances on Smoothing for Extensive-Form Gamescited by 4
  5. 2020Sparsified Linear Programming for Zero-Sum Equilibrium Findingcited by 4
  6. 2020Polynomial-Time Computation of Optimal Correlated Equilibria in Two-Player Extensive-Form Games with Public Chance Moves and Beyondcited by 4
  7. 2020Faster Algorithms for Optimal Ex-Ante Coordinated Collusive Strategies in Extensive-Form Zero-Sum Gamescited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 1; 2022: 5; 2023: 1; 2024: 1; 2025: 3; 2026: 2.

13 papers.

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