Differential Privacy in the Extensive-Form Bandit Problem
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Abstract (arXiv)
We consider the extensive-form bandit problem, where on each trial the learner (a user coordinated by a server) plays an extensive-form game against an oblivious adversary, observing the information sets it finds itself in as well as the resulting payoff/loss. We give an algorithm for this problem that satisfies ε-local differential privacy and attains a regret of tildeO(√Aln(S)T/ε), where A is the total number of actions that the learner can possibly take, S is the number of the learner's possible reduced strategies, and T is the number of trials. On each trial, the time complexity of our algorithm is, up to a factor logarithmic in the maximum number of actions at an infoset, equal to the time required for the server to transmit the reduced strategy to the user. We note that local differential privacy is the strongest version of differential privacy and, to the best of our knowledge, this is the first work to study differential privacy of any form in the extensive-form bandit problem.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 12 of its 16 references that are in the map. First posted on arXiv 6 May 2026.
Builds on
12 of 16 references.
References · 12
- 2015Explore no more: Improved high-probability regret bounds for non-stochastic banditscited by 120
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
- 2017Achieving Privacy in the Adversarial Multi-Armed Banditcited by 24
- 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recallcited by 21
- 2016Differentially Private Policy Evaluationcited by 19
- 2021Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Gamescited by 15
- 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibriacited by 13
- 2022Adapting to game trees in zero-sum imperfect information gamescited by 11
- 2025Efficient Near-Optimal Algorithm for Online Shortest Paths in Directed Acyclic Graphs with Bandit Feedback Against Adaptive Adversariescited by 6
- 2023Nearest Neighbour with Bandit Feedbackcited by 5
- 2025Faster Rates for Private Adversarial Banditscited by 1
- 2025Fast EXP3 Algorithmscited by 1
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Citing papers per year: 2026: 1.
1 paper.
- 2026Tracking the Best Strategy in an Extensive-Form Gamecited by 0
- 2026Tracking the Best Strategy in an Extensive-Form Game10 Aug 2026