Sparsified Linear Programming for Zero-Sum Equilibrium Finding
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Abstract (arXiv)
Computational equilibrium finding in large zero-sum extensive-form imperfect-information games has led to significant recent AI breakthroughs. The fastest algorithms for the problem are new forms of counterfactual regret minimization [Brown and Sandholm, 2019]. In this paper we present a totally different approach to the problem, which is competitive and often orders of magnitude better than the prior state of the art. The equilibrium-finding problem can be formulated as a linear program (LP) [Koller et al., 1994], but solving it as an LP has not been scalable due to the memory requirements of LP solvers, which can often be quadratically worse than CFR-based algorithms. We give an efficient practical algorithm that factors a large payoff matrix into a product of two matrices that are typically dramatically sparser. This allows us to express the equilibrium-finding problem as a linear program with size only a logarithmic factor worse than CFR, and thus allows linear program solvers to run on such games. With experiments on poker endgames, we demonstrate in practice, for the first time, that modern linear program solvers are competitive against even game-specific modern variants of CFR in solving large extensive-form games, and can be used to compute exact solutions unlike iterative algorithms like CFR.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Jun 2020.
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Citing papers per year: 2021: 3; 2022: 1.
4 papers.
- 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibriacited by 13
- 2021DIPPA: An improved Method for Bilinear Saddle Point Problemscited by 6
- 2022A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solvingcited by 6
- 2021Revisiting Game Representations: The Hidden Costs of Efficiency in Sequential Decision-making Algorithmscited by 0
- 2022A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solving18 Jun 2022
- 2021Revisiting Game Representations: The Hidden Costs of Efficiency in Sequential Decision-making Algorithms20 Dec 2021
- 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibria27 May 2021
- 2021DIPPA: An improved Method for Bilinear Saddle Point Problems15 Mar 2021