mlsanityData to 7 Oct 2026

Solving Large Sequential Games with the Excessive Gap Technique

arXiv 1810.03063 ↗First posted 7 Oct 2018cs.GT cs.AIcited by 16

Not on the map. Why?

Abstract (arXiv)

There has been tremendous recent progress on equilibrium-finding algorithms for zero-sum imperfect-information extensive-form games, but there has been a puzzling gap between theory and practice. First-order methods have significantly better theoretical convergence rates than any counterfactual-regret minimization (CFR) variant. Despite this, CFR variants have been favored in practice. Experiments with first-order methods have only been conducted on small- and medium-sized games because those methods are complicated to implement in this setting, and because CFR variants have been enhanced extensively for over a decade they perform well in practice. In this paper we show that a particular first-order method, a state-of-the-art variant of the excessive gap technique---instantiated with the dilated entropy distance function---can efficiently solve large real-world problems competitively with CFR and its variants. We show this on large endgames encountered by the Libratus poker AI, which recently beat top human poker specialist professionals at no-limit Texas hold'em. We show experimental results on our variant of the excessive gap technique as well as a prior version. We introduce a numerically friendly implementation of the smoothed best response computation associated with first-order methods for extensive-form game solving. We present, to our knowledge, the first GPU implementation of a first-order method for extensive-form games. We present comparisons of several excessive gap technique and CFR variants.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Oct 2018.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 5; 2022: 5; 2023: 1; 2024: 1; 2025: 2; 2026: 2.

16 papers.

Sort:

By area:

  1. 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
  2. 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recallcited by 21
  3. 2021Beyond Time-Average Convergence: Near-Optimal Uncoupled Online Learning via Clairvoyant Multiplicative Weights Updatecited by 20
  4. 2022Kernelized Multiplicative Weights for 0/1-Polyhedral Games: Bridging the Gap Between Learning in Extensive-Form and Normal-Form Gamescited by 19
  5. 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibriacited by 13
  6. 2022Adapting to game trees in zero-sum imperfect information gamescited by 11
  7. 2021Conic Blackwell Algorithm: Parameter-Free Convex-Concave Saddle-Point Solvingcited by 4
  8. 2022Solving optimization problems with Blackwell approachabilitycited by 4
  9. 2022Fast Convergence of Optimistic Gradient Ascent in Network Zero-Sum Extensive Form Gamescited by 4
  10. 2021Safe Search for Stackelberg Equilibria in Extensive-Form Gamescited by 3
  11. 2025Scale-Invariant Regret Matching and Online Learning with Optimal Convergence: Bridging Theory and Practice in Zero-Sum Gamescited by 3
  12. 2023Local and adaptive mirror descents in extensive-form gamescited by 2
4 more
  1. 2024On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Gamescited by 2
  2. 2026Parallelizing Counterfactual Regret Minimizationcited by 2
  3. 2026Abstraction Agentcited by 1
  4. 2025Efficient Last-Iterate Convergence in Regret Minimization via Adaptive Reward Transformationcited by 0