mlsanityData to 7 Oct 2026

Inverting Generative Adversarial Renderer for Face Reconstruction

arXiv 2105.02431 ↗First posted 6 May 2021cs.CVcited by 17

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Abstract (arXiv)

Given a monocular face image as input, 3D face geometry reconstruction aims to recover a corresponding 3D face mesh. Recently, both optimization-based and learning-based face reconstruction methods have taken advantage of the emerging differentiable renderer and shown promising results. However, the differentiable renderer, mainly based on graphics rules, simplifies the realistic mechanism of the illumination, reflection, etc, of the real world, thus cannot produce realistic images. This brings a lot of domain-shift noise to the optimization or training process. In this work, we introduce a novel Generative Adversarial Renderer (GAR) and propose to tailor its inverted version to the general fitting pipeline, to tackle the above problem. Specifically, the carefully designed neural renderer takes a face normal map and a latent code representing other factors as inputs and renders a realistic face image. Since the GAR learns to model the complicated real-world image, instead of relying on the simplified graphics rules, it is capable of producing realistic images, which essentially inhibits the domain-shift noise in training and optimization. Equipped with the elaborated GAR, we further proposed a novel approach to predict 3D face parameters, in which we first obtain fine initial parameters via Renderer Inverting and then refine it with gradient-based optimizers. Extensive experiments have been conducted to demonstrate the effectiveness of the proposed generative adversarial renderer and the novel optimization-based face reconstruction framework. Our method achieves state-of-the-art performances on multiple face reconstruction datasets.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 33 of its 53 references that are in the map. First posted on arXiv 6 May 2021.

Builds on

33 of 53 references.

References · 33

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  12. 2020Disentangled and Controllable Face Image Generation via 3D Imitative-Contrastive Learningcited by 219
21 more
  1. 2017MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstructioncited by 163
  2. 2018Nonlinear 3D Face Morphable Modelcited by 157
  3. 2019GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstructioncited by 150
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  5. 2018Face Alignment in Full Pose Range: A 3D Total Solutioncited by 147
  6. 2018Look at Boundary: A Boundary-Aware Face Alignment Algorithmcited by 137
  7. 2017SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wildcited by 110
  8. 2016Regressing Robust and Discriminative 3D Morphable Models with a very Deep Neural Networkcited by 109
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  10. 2017Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hzcited by 91
  11. 2019Towards High-fidelity Nonlinear 3D Face Morphable Modelcited by 91
  12. 2020AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"cited by 91
  13. 2018How good is my GAN?cited by 74
  14. 2019Towards a complete 3D morphable model of the human headcited by 63
  15. 2019Disentangled Representation Learning for 3D Face Shapecited by 48
  16. 20173D Face Morphable Models "In-the-Wild"cited by 44
  17. 2019Synthesizing Coupled 3D Face Modalities by Trunk-Branch Generative Adversarial Networkscited by 34
  18. 2019Soft Rasterizer: Differentiable Rendering for Unsupervised Single-View Mesh Reconstructioncited by 28
  19. 2020AOT: Appearance Optimal Transport Based Identity Swapping for Forgery Detectioncited by 16
  20. 2018Alive Caricature from 2D to 3Dcited by 13
  21. 2019FAB: A Robust Facial Landmark Detection Framework for Motion-Blurred Videoscited by 13

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Citing papers per year: 2021: 2; 2022: 6; 2023: 6; 2024: 2; 2025: 1.

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