mlsanityData to 14 Oct 2026

Generalized Data Distribution Iteration

arXiv 2206.03192 ↗First posted 7 Jun 2022cs.LG cs.AI cs.NEcited by 12

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Abstract (arXiv)

To obtain higher sample efficiency and superior final performance simultaneously has been one of the major challenges for deep reinforcement learning (DRL). Previous work could handle one of these challenges but typically failed to address them concurrently. In this paper, we try to tackle these two challenges simultaneously. To achieve this, we firstly decouple these challenges into two classic RL problems: data richness and exploration-exploitation trade-off. Then, we cast these two problems into the training data distribution optimization problem, namely to obtain desired training data within limited interactions, and address them concurrently via i) explicit modeling and control of the capacity and diversity of behavior policy and ii) more fine-grained and adaptive control of selective/sampling distribution of the behavior policy using a monotonic data distribution optimization. Finally, we integrate this process into Generalized Policy Iteration (GPI) and obtain a more general framework called Generalized Data Distribution Iteration (GDI). We use the GDI framework to introduce operator-based versions of well-known RL methods from DQN to Agent57. Theoretical guarantee of the superiority of GDI compared with GPI is concluded. We also demonstrate our state-of-the-art (SOTA) performance on Arcade Learning Environment (ALE), wherein our algorithm has achieved 9620.33% mean human normalized score (HNS), 1146.39% median HNS and surpassed 22 human world records using only 200M training frames. Our performance is comparable to Agent57's while we consume 500 times less data. We argue that there is still a long way to go before obtaining real superhuman agents in ALE.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 24 of its 50 references that are in the map. First posted on arXiv 7 Jun 2022.

Builds on

24 of 50 references.

References · 24

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  3. 2015Trust Region Policy Optimizationcited by 2,580
  4. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  5. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
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12 more
  1. 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 269
  2. 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 212
  3. 2020Never Give Up: Learning Directed Exploration Strategiescited by 212
  4. 2017Equivalence Between Policy Gradients and Soft Q-Learningcited by 173
  5. 2021Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observabilitycited by 109
  6. 2020DisCor: Corrective Feedback in Reinforcement Learning via Distribution Correctioncited by 71
  7. 2021Muesli: Combining Improvements in Policy Optimizationcited by 53
  8. 2019Off-Policy Actor-Critic with Shared Experience Replaycited by 39
  9. 2019The Value Function Polytope in Reinforcement Learningcited by 29
  10. 2019Is Deep Reinforcement Learning Really Superhuman on Atari? Leveling the playing fieldcited by 15
  11. 2021A Review for Deep Reinforcement Learning in Atari:Benchmarks, Challenges, and Solutionscited by 12
  12. 2021An Entropy Regularization Free Mechanism for Policy-based Reinforcement Learningcited by 7

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 1; 2023: 4; 2024: 3; 2025: 2; 2026: 2.

12 papers.