Generalized Data Distribution Iteration
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Abstract (arXiv)
To obtain higher sample efficiency and superior final performance simultaneously has been one of the major challenges for deep reinforcement learning (DRL). Previous work could handle one of these challenges but typically failed to address them concurrently. In this paper, we try to tackle these two challenges simultaneously. To achieve this, we firstly decouple these challenges into two classic RL problems: data richness and exploration-exploitation trade-off. Then, we cast these two problems into the training data distribution optimization problem, namely to obtain desired training data within limited interactions, and address them concurrently via i) explicit modeling and control of the capacity and diversity of behavior policy and ii) more fine-grained and adaptive control of selective/sampling distribution of the behavior policy using a monotonic data distribution optimization. Finally, we integrate this process into Generalized Policy Iteration (GPI) and obtain a more general framework called Generalized Data Distribution Iteration (GDI). We use the GDI framework to introduce operator-based versions of well-known RL methods from DQN to Agent57. Theoretical guarantee of the superiority of GDI compared with GPI is concluded. We also demonstrate our state-of-the-art (SOTA) performance on Arcade Learning Environment (ALE), wherein our algorithm has achieved 9620.33% mean human normalized score (HNS), 1146.39% median HNS and surpassed 22 human world records using only 200M training frames. Our performance is comparable to Agent57's while we consume 500 times less data. We argue that there is still a long way to go before obtaining real superhuman agents in ALE.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 24 of its 50 references that are in the map. First posted on arXiv 7 Jun 2022.
Builds on
24 of 50 references.
References · 24
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2015Trust Region Policy Optimizationcited by 2,580
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
- 2020Mastering Atari with Discrete World Modelscited by 1,007
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- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 785
- 2019Model-Based Reinforcement Learning for Ataricited by 502
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12 more
- 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 269
- 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 212
- 2020Never Give Up: Learning Directed Exploration Strategiescited by 212
- 2017Equivalence Between Policy Gradients and Soft Q-Learningcited by 173
- 2021Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observabilitycited by 109
- 2020DisCor: Corrective Feedback in Reinforcement Learning via Distribution Correctioncited by 71
- 2021Muesli: Combining Improvements in Policy Optimizationcited by 53
- 2019Off-Policy Actor-Critic with Shared Experience Replaycited by 39
- 2019The Value Function Polytope in Reinforcement Learningcited by 29
- 2019Is Deep Reinforcement Learning Really Superhuman on Atari? Leveling the playing fieldcited by 15
- 2021A Review for Deep Reinforcement Learning in Atari:Benchmarks, Challenges, and Solutionscited by 12
- 2021An Entropy Regularization Free Mechanism for Policy-based Reinforcement Learningcited by 7
Built on by
Citing papers per year: 2022: 1; 2023: 4; 2024: 3; 2025: 2; 2026: 2.
12 papers.
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 66
- 2023De Novo Molecular Generation via Connection-aware Motif Miningcited by 46
- 2023Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manualscited by 45
- 2023Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selectioncited by 14
- 2024PRANCE: Joint Token-Optimization and Structural Channel-Pruning for Adaptive ViT Inferencecited by 10
- 2025Variational Supervised Contrastive Learningcited by 5
- 2023PointPatchMix: Point Cloud Mixing with Patch Scoringcited by 4
- 2025Fine-tuning Flow Matching Generative Models with Intermediate Feedbackcited by 4
- 2024Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Gamescited by 2
- 2026SpeechGym: An Audio-Native Gym for Training Voice Agents via Reinforcement Learningcited by 1
- 2024Combining AI Control Systems and Human Decision Support via Robustness and Criticalitycited by 0
- 2026Can We Read the Mind of an Audio LLM? A Verbalizable, Multilingual Middle-Layer Workspacecited by 0
- 2026SpeechGym: An Audio-Native Gym for Training Voice Agents via Reinforcement Learning26 Aug 2026
- 2026Can We Read the Mind of an Audio LLM? A Verbalizable, Multilingual Middle-Layer Workspace25 Aug 2026
- 2025Fine-tuning Flow Matching Generative Models with Intermediate Feedback20 Oct 2025
- 2025Variational Supervised Contrastive Learning9 Jun 2025
- 2024Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games12 Aug 2024
- 2024PRANCE: Joint Token-Optimization and Structural Channel-Pruning for Adaptive ViT Inference6 Jul 2024
- 2024Combining AI Control Systems and Human Decision Support via Robustness and Criticality3 Jul 2024
- 2023Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection9 May 2023
- 2023PointPatchMix: Point Cloud Mixing with Patch Scoring12 Mar 2023
- 2023Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manuals9 Feb 2023
- 2023De Novo Molecular Generation via Connection-aware Motif Mining2 Feb 2023
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games12 Jun 2022