DNA: Proximal Policy Optimization with a Dual Network Architecture
Not on the map. Why?
Abstract (arXiv)
This paper explores the problem of simultaneously learning a value function and policy in deep actor-critic reinforcement learning models. We find that the common practice of learning these functions jointly is sub-optimal, due to an order-of-magnitude difference in noise levels between these two tasks. Instead, we show that learning these tasks independently, but with a constrained distillation phase, significantly improves performance. Furthermore, we find that the policy gradient noise levels can be decreased by using a lower textitvariance return estimate. Whereas, the value learning noise level decreases with a lower textitbias estimate. Together these insights inform an extension to Proximal Policy Optimization we call textitDual Network Architecture (DNA), which significantly outperforms its predecessor. DNA also exceeds the performance of the popular Rainbow DQN algorithm on four of the five environments tested, even under more difficult stochastic control settings.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 27 of its 42 references that are in the map. First posted on arXiv 20 Jun 2022.
Builds on
27 of 42 references.
References · 27
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2015Distilling the Knowledge in a Neural Networkcited by 10,324
- 2015Trust Region Policy Optimizationcited by 2,580
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2018Exploration by Random Network Distillationcited by 993
- 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
- 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 883
- 2017An Overview of Multi-Task Learning in Deep Neural Networkscited by 803
- 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 786
15 more
- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 785
- 2017A Distributional Perspective on Reinforcement Learningcited by 765
- 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 483
- 2015Deep Recurrent Q-Learning for Partially Observable MDPscited by 465
- 2020Agent57: Outperforming the Atari Human Benchmarkcited by 303
- 2021Randomized Ensembled Double Q-Learning: Learning Fast Without a Modelcited by 288
- 2018An Empirical Model of Large-Batch Trainingcited by 281
- 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 269
- 2018Distributed Prioritized Experience Replaycited by 269
- 2020Phasic Policy Gradientcited by 123
- 2020Understanding and Improving Information Transfer in Multi-Task Learningcited by 114
- 2021Decoupling Value and Policy for Generalization in Reinforcement Learningcited by 82
- 2017Time Limits in Reinforcement Learningcited by 79
- 2021Muesli: Combining Improvements in Policy Optimizationcited by 53
- 2019Optimal Use of Experience in First Person Shooter Environmentscited by 1
Built on by
Citing papers per year: 2025: 2.
2 papers.
- 2025Relative Entropy Pathwise Policy Optimizationcited by 7
- 2025PanoDreamer: Consistent Text to 360-Degree Scene Generationcited by 3
- 2025Relative Entropy Pathwise Policy Optimization15 Jul 2025
- 2025PanoDreamer: Consistent Text to 360-Degree Scene Generation7 Apr 2025