mlsanityData to 14 Oct 2026

MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games

arXiv 2310.11305 ↗First posted 17 Oct 2023cs.AI cs.LGcited by 14

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Abstract (arXiv)

This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero. While these algorithms have demonstrated super-human performance in many games, it remains unclear which among them is most suitable or efficient for specific tasks. Through MiniZero, we systematically evaluate the performance of each algorithm in two board games, 9x9 Go and 8x8 Othello, as well as 57 Atari games. For two board games, using more simulations generally results in higher performance. However, the choice of AlphaZero and MuZero may differ based on game properties. For Atari games, both MuZero and Gumbel MuZero are worth considering. Since each game has unique characteristics, different algorithms and simulations yield varying results. In addition, we introduce an approach, called progressive simulation, which progressively increases the simulation budget during training to allocate computation more efficiently. Our empirical results demonstrate that progressive simulation achieves significantly superior performance in two board games. By making our framework and trained models publicly available, this paper contributes a benchmark for future research on zero-knowledge learning algorithms, assisting researchers in algorithm selection and comparison against these zero-knowledge learning baselines. Our code and data are available at https://rlg.iis.sinica.edu.tw/papers/minizero.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 14 of its 39 references that are in the map. First posted on arXiv 17 Oct 2023.

Builds on

14 of 39 references.

References · 14

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  3. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
  4. 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 269
  5. 2021Mastering Atari Games with Limited Datacited by 237
  6. 2019Stochastic Beams and Where to Find Them: The Gumbel-Top-k Trick for Sampling Sequences Without Replacementcited by 211
  7. 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 186
  8. 2021Learning and Planning in Complex Action Spacescited by 77
  9. 2019Accelerating Self-Play Learning in Gocited by 64
  10. 2021Muesli: Combining Improvements in Policy Optimizationcited by 53
  11. 2019ELF OpenGo: An Analysis and Open Reimplementation of AlphaZerocited by 39
  12. 2023LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarioscited by 20
2 more
  1. 2020Accelerating and Improving AlphaZero Using Population Based Trainingcited by 12
  2. 2020Polygames: Improved Zero Learningcited by 11

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Citing papers per year: 2023: 1; 2024: 2; 2025: 5; 2026: 6.

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