MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games
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Abstract (arXiv)
This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero. While these algorithms have demonstrated super-human performance in many games, it remains unclear which among them is most suitable or efficient for specific tasks. Through MiniZero, we systematically evaluate the performance of each algorithm in two board games, 9x9 Go and 8x8 Othello, as well as 57 Atari games. For two board games, using more simulations generally results in higher performance. However, the choice of AlphaZero and MuZero may differ based on game properties. For Atari games, both MuZero and Gumbel MuZero are worth considering. Since each game has unique characteristics, different algorithms and simulations yield varying results. In addition, we introduce an approach, called progressive simulation, which progressively increases the simulation budget during training to allocate computation more efficiently. Our empirical results demonstrate that progressive simulation achieves significantly superior performance in two board games. By making our framework and trained models publicly available, this paper contributes a benchmark for future research on zero-knowledge learning algorithms, assisting researchers in algorithm selection and comparison against these zero-knowledge learning baselines. Our code and data are available at https://rlg.iis.sinica.edu.tw/papers/minizero.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 14 of its 39 references that are in the map. First posted on arXiv 17 Oct 2023.
Builds on
14 of 39 references.
References · 14
- 2015Deep Residual Learning for Image Recognitioncited by 52,096
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 269
- 2021Mastering Atari Games with Limited Datacited by 237
- 2019Stochastic Beams and Where to Find Them: The Gumbel-Top-k Trick for Sampling Sequences Without Replacementcited by 211
- 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 186
- 2021Learning and Planning in Complex Action Spacescited by 77
- 2019Accelerating Self-Play Learning in Gocited by 64
- 2021Muesli: Combining Improvements in Policy Optimizationcited by 53
- 2019ELF OpenGo: An Analysis and Open Reimplementation of AlphaZerocited by 39
- 2023LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarioscited by 20
2 more
- 2020Accelerating and Improving AlphaZero Using Population Based Trainingcited by 12
- 2020Polygames: Improved Zero Learningcited by 11
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Citing papers per year: 2023: 1; 2024: 2; 2025: 5; 2026: 6.
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- 2023Game Solving with Online Fine-Tuningcited by 3
- 2025Reinforcement Learning in Strategy-Based and Atari Games: A Review of Google DeepMinds Innovationscited by 2
- 2025OptionZero: Planning with Learned Optionscited by 2
- 2024Demystifying MuZero Planning: Interpreting the Learned Modelcited by 1
- 2025Strength Estimation and Human-Like Strength Adjustment in Gamescited by 1
- 2026Evaluating Game Difficulty in Tetris Block Puzzlecited by 1
- 2024Bridging Local and Global Knowledge via Transformer in Board Gamescited by 0
- 2025The Othello AI Arena: Evaluating Intelligent Systems Through Limited-Time Adaptation to Unseen Boardscited by 0
- 2025Variance-Aware Prior-Based Tree Policies for Monte Carlo Tree Searchcited by 0
- 2026Regret-Guided Search Control for Efficient Learning in AlphaZerocited by 0
- 2026MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Gamescited by 0
- 2026WallZero: Mastering the Game of WallGo with Strategic Analysiscited by 0
- 2026The Surprising Effectiveness of Approximate Value Iteration in Self-Play8 Sep 2026
- 2026Belief-Guided Decision Making with Uncertainty Gating in the Game of Go29 Jul 2026
- 2026WallZero: Mastering the Game of WallGo with Strategic Analysis16 Jun 2026
- 2026MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games22 May 2026
- 2026Evaluating Game Difficulty in Tetris Block Puzzle19 Mar 2026
- 2026Regret-Guided Search Control for Efficient Learning in AlphaZero24 Feb 2026
- 2025Variance-Aware Prior-Based Tree Policies for Monte Carlo Tree Search25 Dec 2025
- 2025The Othello AI Arena: Evaluating Intelligent Systems Through Limited-Time Adaptation to Unseen Boards12 Aug 2025
- 2025Strength Estimation and Human-Like Strength Adjustment in Games24 Feb 2025
- 2025OptionZero: Planning with Learned Options23 Feb 2025
- 2025Reinforcement Learning in Strategy-Based and Atari Games: A Review of Google DeepMinds Innovations14 Feb 2025
- 2024Demystifying MuZero Planning: Interpreting the Learned Model7 Nov 2024
2 more
- 2024Bridging Local and Global Knowledge via Transformer in Board Games7 Oct 2024
- 2023Game Solving with Online Fine-Tuning13 Nov 2023
- 2025Reinforcement Learning in Strategy-Based and Atari Games: A Review of Google DeepMinds Innovationscited by 2
- 2025OptionZero: Planning with Learned Optionscited by 2
- 2025Variance-Aware Prior-Based Tree Policies for Monte Carlo Tree Searchcited by 0
- 2026Regret-Guided Search Control for Efficient Learning in AlphaZerocited by 0
- 2026Regret-Guided Search Control for Efficient Learning in AlphaZero24 Feb 2026
- 2025Variance-Aware Prior-Based Tree Policies for Monte Carlo Tree Search25 Dec 2025
- 2025OptionZero: Planning with Learned Options23 Feb 2025
- 2025Reinforcement Learning in Strategy-Based and Atari Games: A Review of Google DeepMinds Innovations14 Feb 2025
- 2023Game Solving with Online Fine-Tuningcited by 3
- 2024Demystifying MuZero Planning: Interpreting the Learned Modelcited by 1
- 2025Strength Estimation and Human-Like Strength Adjustment in Gamescited by 1
- 2026Evaluating Game Difficulty in Tetris Block Puzzlecited by 1
- 2024Bridging Local and Global Knowledge via Transformer in Board Gamescited by 0
- 2025The Othello AI Arena: Evaluating Intelligent Systems Through Limited-Time Adaptation to Unseen Boardscited by 0
- 2026MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Gamescited by 0
- 2026WallZero: Mastering the Game of WallGo with Strategic Analysiscited by 0
- 2026Belief-Guided Decision Making with Uncertainty Gating in the Game of Gocited by 0
- 2026The Surprising Effectiveness of Approximate Value Iteration in Self-Playcited by 0
- 2026The Surprising Effectiveness of Approximate Value Iteration in Self-Play8 Sep 2026
- 2026Belief-Guided Decision Making with Uncertainty Gating in the Game of Go29 Jul 2026
- 2026WallZero: Mastering the Game of WallGo with Strategic Analysis16 Jun 2026
- 2026MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games22 May 2026
- 2026Evaluating Game Difficulty in Tetris Block Puzzle19 Mar 2026
- 2025The Othello AI Arena: Evaluating Intelligent Systems Through Limited-Time Adaptation to Unseen Boards12 Aug 2025
- 2025Strength Estimation and Human-Like Strength Adjustment in Games24 Feb 2025
- 2024Demystifying MuZero Planning: Interpreting the Learned Model7 Nov 2024
- 2024Bridging Local and Global Knowledge via Transformer in Board Games7 Oct 2024
- 2023Game Solving with Online Fine-Tuning13 Nov 2023