A Review for Deep Reinforcement Learning in Atari:Benchmarks, Challenges, and Solutions
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Abstract (arXiv)
The Arcade Learning Environment (ALE) is proposed as an evaluation platform for empirically assessing the generality of agents across dozens of Atari 2600 games. ALE offers various challenging problems and has drawn significant attention from the deep reinforcement learning (RL) community. From Deep Q-Networks (DQN) to Agent57, RL agents seem to achieve superhuman performance in ALE. However, is this the case? In this paper, to explore this problem, we first review the current evaluation metrics in the Atari benchmarks and then reveal that the current evaluation criteria of achieving superhuman performance are inappropriate, which underestimated the human performance relative to what is possible. To handle those problems and promote the development of RL research, we propose a novel Atari benchmark based on human world records (HWR), which puts forward higher requirements for RL agents on both final performance and learning efficiency. Furthermore, we summarize the state-of-the-art (SOTA) methods in Atari benchmarks and provide benchmark results over new evaluation metrics based on human world records. We concluded that at least four open challenges hinder RL agents from achieving superhuman performance from those new benchmark results. Finally, we also discuss some promising ways to handle those problems.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 23 of its 40 references that are in the map. First posted on arXiv 8 Dec 2021.
Builds on
23 of 40 references.
References · 23
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- 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 269
11 more
- 2018Distributed Prioritized Experience Replaycited by 269
- 2016Safe and Efficient Off-Policy Reinforcement Learningcited by 264
- 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 212
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- 2019Off-Policy Actor-Critic with Shared Experience Replaycited by 39
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Built on by
Citing papers per year: 2022: 1; 2023: 5; 2024: 2; 2025: 3; 2026: 1.
12 papers.
- 2023De Novo Molecular Generation via Connection-aware Motif Miningcited by 46
- 2023OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environmentscited by 30
- 2023Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selectioncited by 14
- 2022Generalized Data Distribution Iterationcited by 12
- 2025Incentivizing Consistent, Effective and Scalable Reasoning Capability in Audio LLMs via Reasoning Process Rewardscited by 12
- 2024HackAtari: Atari Learning Environments for Robust and Continual Reinforcement Learningcited by 11
- 2024PRANCE: Joint Token-Optimization and Structural Channel-Pruning for Adaptive ViT Inferencecited by 10
- 2023PointPatchMix: Point Cloud Mixing with Patch Scoringcited by 4
- 2025Fine-tuning Flow Matching Generative Models with Intermediate Feedbackcited by 4
- 2025Deep Reinforcement Learning via Object-Centric Attentioncited by 2
- 2023Int-HRL: Towards Intention-based Hierarchical Reinforcement Learningcited by 0
- 2026Memento 3: Model-Based Recursive Self-Improvement through Reflective Rulebookscited by 0
- 2026Memento 3: Model-Based Recursive Self-Improvement through Reflective Rulebooks8 Oct 2026
- 2025Incentivizing Consistent, Effective and Scalable Reasoning Capability in Audio LLMs via Reasoning Process Rewards23 Oct 2025
- 2025Fine-tuning Flow Matching Generative Models with Intermediate Feedback20 Oct 2025
- 2025Deep Reinforcement Learning via Object-Centric Attention3 Apr 2025
- 2024PRANCE: Joint Token-Optimization and Structural Channel-Pruning for Adaptive ViT Inference6 Jul 2024
- 2024HackAtari: Atari Learning Environments for Robust and Continual Reinforcement Learning6 Jun 2024
- 2023Int-HRL: Towards Intention-based Hierarchical Reinforcement Learning20 Jun 2023
- 2023OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments14 Jun 2023
- 2023Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection9 May 2023
- 2023PointPatchMix: Point Cloud Mixing with Patch Scoring12 Mar 2023
- 2023De Novo Molecular Generation via Connection-aware Motif Mining2 Feb 2023
- 2022Generalized Data Distribution Iteration7 Jun 2022