Dynamic Dense Graph Convolutional Network for Skeleton-based Human Motion Prediction
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Abstract (arXiv)
Graph Convolutional Networks (GCN) which typically follows a neural message passing framework to model dependencies among skeletal joints has achieved high success in skeleton-based human motion prediction task. Nevertheless, how to construct a graph from a skeleton sequence and how to perform message passing on the graph are still open problems, which severely affect the performance of GCN. To solve both problems, this paper presents a Dynamic Dense Graph Convolutional Network (DD-GCN), which constructs a dense graph and implements an integrated dynamic message passing. More specifically, we construct a dense graph with 4D adjacency modeling as a comprehensive representation of motion sequence at different levels of abstraction. Based on the dense graph, we propose a dynamic message passing framework that learns dynamically from data to generate distinctive messages reflecting sample-specific relevance among nodes in the graph. Extensive experiments on benchmark Human 3.6M and CMU Mocap datasets verify the effectiveness of our DD-GCN which obviously outperforms state-of-the-art GCN-based methods, especially when using long-term and our proposed extremely long-term protocol.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 47 of its 78 references that are in the map. First posted on arXiv 29 Nov 2023.
Builds on
47 of 78 references.
References · 47
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35 more
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Built on by
Citing papers per year: 2024: 5; 2025: 4; 2026: 2.
11 papers.
- 2024Text-controlled Motion Mamba: Text-Instructed Temporal Grounding of Human Motioncited by 16
- 2024VG4D: Vision-Language Model Goes 4D Video Recognitioncited by 11
- 2024Explore Human Parsing Modality for Action Recognitioncited by 8
- 2024Learning Mutual Excitation for Hand-to-Hand and Human-to-Human Interaction Recognitioncited by 5
- 2025Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learningcited by 3
- 2025NanoHTNet: Nano Human Topology Network for Efficient 3D Human Pose Estimationcited by 2
- 2026Superman: Unifying Skeleton and Vision for Human Motion Perception and Generationcited by 1
- 2024Relation Learning and Aggregate-attention for Multi-person Motion Predictioncited by 0
- 2025Simplifying Graph Convolutional Networks with Redundancy-Free Neighborscited by 0
- 2025PoseMoE: Mixture-of-Experts Network for Monocular 3D Human Pose Estimationcited by 0
- 2026Adaptive Interaction Network for Human Motion Prediction During Human-Robot Collaborationcited by 0
- 2026Adaptive Interaction Network for Human Motion Prediction During Human-Robot Collaboration12 Oct 2026
- 2026Superman: Unifying Skeleton and Vision for Human Motion Perception and Generation2 Feb 2026
- 2025PoseMoE: Mixture-of-Experts Network for Monocular 3D Human Pose Estimation18 Dec 2025
- 2025Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learning14 Aug 2025
- 2025Simplifying Graph Convolutional Networks with Redundancy-Free Neighbors18 Apr 2025
- 2025NanoHTNet: Nano Human Topology Network for Efficient 3D Human Pose Estimation27 Jan 2025
- 2024Relation Learning and Aggregate-attention for Multi-person Motion Prediction6 Nov 2024
- 2024VG4D: Vision-Language Model Goes 4D Video Recognition17 Apr 2024
- 2024Text-controlled Motion Mamba: Text-Instructed Temporal Grounding of Human Motion17 Apr 2024
- 2024Learning Mutual Excitation for Hand-to-Hand and Human-to-Human Interaction Recognition4 Feb 2024
- 2024Explore Human Parsing Modality for Action Recognition4 Jan 2024