mlsanityData to 7 Oct 2026

Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent

arXiv 1903.05614 ↗First posted 13 Mar 2019cs.AI cs.GT cs.LGcited by 31

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Abstract (arXiv)

In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direct policy optimization against worst-case opponents. We prove that when following this optimization, the exploitability of a player's strategy converges asymptotically to zero, and hence when both players employ this optimization, the joint policies converge to a Nash equilibrium. Unlike fictitious play (XFP) and counterfactual regret minimization (CFR), our convergence result pertains to the policies being optimized rather than the average policies. Our experiments demonstrate convergence rates comparable to XFP and CFR in four benchmark games in the tabular case. Using function approximation, we find that our algorithm outperforms the tabular version in two of the games, which, to the best of our knowledge, is the first such result in imperfect information games among this class of algorithms.

Key facts. Cited by 31 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Mar 2019.

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Citing papers per year: 2021: 9; 2022: 5; 2023: 6; 2024: 1; 2025: 6; 2026: 4.

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  1. 2021Independent Policy Gradient Methods for Competitive Reinforcement Learningcited by 97
  2. 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 22
  3. 2021Deep Latent Competition: Learning to Race Using Visual Control Policies in Latent Spacecited by 20
  4. 2021Provably Efficient Policy Optimization for Two-Player Zero-Sum Markov Gamescited by 18
  5. 2022Towards Multi-Agent Reinforcement Learning driven Over-The-Counter Market Simulationscited by 10
  6. 2022Last-Iterate Convergence with Full and Noisy Feedback in Two-Player Zero-Sum Gamescited by 9
  7. 2022Mutation-Driven Follow the Regularized Leader for Last-Iterate Convergence in Zero-Sum Gamescited by 8
  8. 2021A Game-Theoretic Approach to Multi-Agent Trust Region Optimizationcited by 7
  9. 2023Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RLcited by 7
  10. 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learningcited by 6
  11. 2024Population-aware Online Mirror Descent for Mean-Field Games by Deep Reinforcement Learningcited by 5
  12. 2021Optimizing αμcited by 4
19 more
  1. 2021Is Nash Equilibrium Approximator Learnable?cited by 4
  2. 2025Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learningcited by 4
  3. 2021Learning to Be Cautiouscited by 3
  4. 2021Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Reportcited by 2
  5. 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environmentscited by 2
  6. 2023Are Equivariant Equilibrium Approximators Beneficial?cited by 2
  7. 2023Composing Efficient, Robust Tests for Policy Selectioncited by 1
  8. 2025On the Power of Perturbation under Sampling in Solving Extensive-Form Gamescited by 1
  9. 2025Deep (Predictive) Discounted Counterfactual Regret Minimizationcited by 1
  10. 2026How Much Due Diligence Before You Bid? Learning in Intractable Takeover Auctionscited by 1
  11. 2022Finding mixed-strategy equilibria of continuous-action games without gradients using randomized policy networkscited by 0
  12. 2023ApproxED: Approximate exploitability descent via learned best responsescited by 0
  13. 2023Safe Multi-agent Learning via Trapping Regionscited by 0
  14. 2025Meta-Learning in Self-Play Regret Minimizationcited by 0
  15. 2025Efficient Last-Iterate Convergence in Regret Minimization via Adaptive Reward Transformationcited by 0
  16. 2025Beyond Game Theory Optimal: Profit-Maximizing Poker Agents for No-Limit Holdemcited by 0
  17. 2026Safe Equilibrium Policy Optimization for Strategic Agent Policiescited by 0
  18. 2026Enhancing Decision-Making with Large Language Models through Multi-Agent Fictitious Playcited by 0
  19. 2026Accelerating Skill Assessment in Chess: A Drift-Diffusion-Enhanced Elo Rating Systemcited by 0