mlsanityData to 7 Oct 2026

Stochastic Dynamic Games in Belief Space

arXiv 1909.06963 ↗First posted 16 Sep 2019cs.RO cs.GT cs.MAcited by 23

Not on the map. Why?

Abstract (arXiv)

Information gathering while interacting with other agents under sensing and motion uncertainty is critical in domains such as driving, service robots, racing, or surveillance. The interests of agents may be at odds with others, resulting in a stochastic non-cooperative dynamic game. Agents must predict others' future actions without communication, incorporate their actions into these predictions, account for uncertainty and noise in information gathering, and consider what information their actions reveal. Our solution uses local iterative dynamic programming in Gaussian belief space to solve a game-theoretic continuous POMDP. Solving a quadratic game in the backward pass of a game-theoretic belief-space variant of iLQG achieves a runtime polynomial in the number of agents and linear in the planning horizon. Our algorithm yields linear feedback policies for our robot, and predicted feedback policies for other agents. We present three applications: active surveillance, guiding eyes for a blind agent, and autonomous racing. Agents with game-theoretic belief-space planning win 44% more races than without game theory and 34% more than without belief-space planning.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Sep 2019.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 3; 2022: 5; 2023: 4; 2024: 6; 2025: 3; 2026: 2.

23 papers.

Sort:

By area:

  1. 2022Autonomous Vehicles on the Edge: A Survey on Autonomous Vehicle Racingcited by 56
  2. 2022Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Modelscited by 27
  3. 2021Deep Latent Competition: Learning to Race Using Visual Control Policies in Latent Spacecited by 20
  4. 2021Learning Interactive Driving Policies via Data-driven Simulationcited by 17
  5. 2023Active Uncertainty Reduction for Safe and Efficient Interaction Planning: A Shielding-Aware Dual Control Approachcited by 13
  6. 2024A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in Gran Turismocited by 12
  7. 2023Learning Vision-based Pursuit-Evasion Robot Policiescited by 9
  8. 2022SOCIALMAPF: Optimal and Efficient Multi-Agent Path Finding with Strategic Agents for Social Navigationcited by 6
  9. 2024Blending Data-Driven Priors in Dynamic Gamescited by 5
  10. 2024Unifying Large Language Model and Deep Reinforcement Learning for Human-in-Loop Interactive Socially-aware Navigationcited by 4
  11. 2024Auto-Encoding Bayesian Inverse Gamescited by 3
  12. 2023Decentralized Social Navigation with Non-Cooperative Robots via Bi-Level Optimizationcited by 2
11 more
  1. 2024Integrated Decision Making and Trajectory Planning for Autonomous Driving Under Multimodal Uncertainties: A Bayesian Game Approachcited by 2
  2. 2021Linear Differential Games for Cooperative Behavior Planning of Autonomous Vehicles Using Mixed-Integer Programmingcited by 1
  3. 2022Decision-Making Among Bounded Rational Agentscited by 1
  4. 2025Online Competitive Information Gathering for Partially Observable Trajectory Gamescited by 1
  5. 2022Game-theoretic Objective Space Planningcited by 0
  6. 2023NashFormer: Leveraging Local Nash Equilibria for Semantically Diverse Trajectory Predictioncited by 0
  7. 2024Risk Sensitivity in Markov Games and Multi-Agent Reinforcement Learning: A Systematic Reviewcited by 0
  8. 2025Accelerating Real-World Overtaking in F1TENTH Racing Employing Reinforcement Learning Methodscited by 0
  9. 2025Towards Optimal Performance and Action Consistency Guarantees in Dec-POMDPs with Inconsistent Beliefs and Limited Communicationcited by 0
  10. 2026Generalized Information Gathering Under Dynamics Uncertaintycited by 0
  11. 2026AI Coaching for Accelerating Human Skill Development with Reinforcement Learningcited by 0